Sure, here is an exemple. I let you make it since it will be a good training for you.
Here is what you have to make :
function bool CheckReplacement(Actor A, out byte bSuperRelevant)
{
if(A.IsA('TournamentWeapon'))
{
if(A.IsA('Enforcer')) {
ReplaceWith(A,"YourPackage.YourWeapon");
return false; }
bSuperRelevant = 0;
return true;
}
if(A.IsA('TournamentAmmo'))
{
if(A.IsA('EClip')) {
ReplaceWith(A,"YourPackage.YourAmmo");
return false; }
bSuperRelevant = 0;
return true;
}
return Super.CheckReplacement( A, bSuperRelevant );
}
Try this and it should work
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
Oh, you must expand your mutator from mutator !!
And thanks for your opinion on my mod
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)