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UE1 - UT Getting rid of a dependency that shouldn't be there

Discussion in 'Mapping' started by Chopin, Dec 27, 2010.

  1. Chopin

    Chopin New Member

    Aug 23, 2005
    Likes Received:
    I placed an actor from a certain mod in my map, and after several saves later I took the actor out. Yet for some reason the dependency is still there. If I try to play the map without that mod in my UT folder it won't lauch the map, it gives me a missing file error. I am 100% certain I deleted all actors from the map that depended on that mod. How do I get rid of the dependency from the map?

  2. Bloeb

    Bloeb New Member

    Mar 21, 2010
    Likes Received:
    It may sound silly, but the map still contains a reference. This could be a property in one of your other actors or maybe you accidently used a texture that is embedded in actor. Also check your actors in the actors-browers (Edit->Search for Actors...)


    If you can't find the reference you could try the following fixes:
    1. Copy all brushes (without the other actors) to a new map.
    2. Build the map
    3. Check if the reference is gone (try the TextureCull-command if not).
    4. Then do the same for the lights and the other actors untill you've found the reference.
    Last edited: Dec 28, 2010

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