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UE3 - UT3 Getting noise data

Discussion in 'Programming' started by smnunnally, Jun 4, 2009.

  1. smnunnally

    smnunnally New Member

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    Setting TransientMasterVolume to 0.0001 worked. I meant to test that yesterday before I posted but it slipped my mind. Apparently it is only reset if some class tries to reset it to 0.0. In my code I set it to 0.0001 once and it stays at that value. I guess it will stay at this value until the level change based on DannyMeister's find, but this is all I need it for. Thanks alot, this is exactly what I need. I even declared the AudioDevice as a local variable so it doesn't reset when the variable is cleaned up.
     

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