In my FatGun projectile I want the Actor it hits to fatten up slowly so was planning on using some latent code.
In the ProcessTouch function the actor it hits is called Other, is there anyway of getting that info when in a seperate state that is called from the Process Touch?
In the ProcessTouch function the actor it hits is called Other, is there anyway of getting that info when in a seperate state that is called from the Process Touch?