So I'm not sure where in the "pipeline" of working with UnrealEd some of my textures are getting really, really compressed.
So I have a few questions that can hopefully clear this up if possible:
(1) I have tried both TGA and BMP, and I *think* I'm getting worse results with TGA ironically. I'm assuming TGA is the best then?
(2) I haven't even published/cooked the package(s), so it must be happening earlier. Are there any settings around this?
I'm not sure if this relates to UT3 basically overriding your settings and compressing them further than you would like, or perhaps an error on my part. I have been doing a lot of work with TIF/DDS textures with another mod, but IIRC, UnrealEd only supports TGA/BMP, and perhaps DDS?
It is most noticeably in the normal map when I import it and create a material with it.
Edit: After going through a lot of the static meshes and materials in UnrealEd from UT3 (the materials/meshes that come with the game, that is), apparently it's something to do with UT3/UnrealEd, as it appears in their materials as well. Maybe there will be a way to workaround this.
Edit 2:
Hey, looky, looky
From here,
http://www.hourences.com/book/tutorialsue3water2.htm
I'll look into how this could affect performance. Thanks Hourence.
So I have a few questions that can hopefully clear this up if possible:
(1) I have tried both TGA and BMP, and I *think* I'm getting worse results with TGA ironically. I'm assuming TGA is the best then?
(2) I haven't even published/cooked the package(s), so it must be happening earlier. Are there any settings around this?
I'm not sure if this relates to UT3 basically overriding your settings and compressing them further than you would like, or perhaps an error on my part. I have been doing a lot of work with TIF/DDS textures with another mod, but IIRC, UnrealEd only supports TGA/BMP, and perhaps DDS?
It is most noticeably in the normal map when I import it and create a material with it.
Edit: After going through a lot of the static meshes and materials in UnrealEd from UT3 (the materials/meshes that come with the game, that is), apparently it's something to do with UT3/UnrealEd, as it appears in their materials as well. Maybe there will be a way to workaround this.
Edit 2:
Hey, looky, looky
From here,
http://www.hourences.com/book/tutorialsue3water2.htm
I'll look into how this could affect performance. Thanks Hourence.
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