Getting a texture from Maya to UnrealEd

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Someone correct me.

I have recently figured out how to move models from Maya 4.5 to Unreal and link the parts of the model to textures in unreal. What I would like to do is make a texture in Maya, and export it to unreal. Is that possible?

Here's what I'm currently doing. First, I make a texture in Photoshop and import it as a file into Maya, using that as a texture. If I like what I see, I import (from Photoshop) to Unreal, then create a URMaterialName for the texture in Maya and link the texture to the texture in Unreal.

Is there an easier way of doing this?


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Nov 14, 2002
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if you're using the MayaPLE version bundled with UT2K3, from what i've learned, what you are doing is the most efficient process. texture export from the full Maya version may be a different matter, though. i've only used PLE myself.