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getting a model out of UT and into Maya

Discussion in 'Modeling & Skinning' started by _lowGray_, Dec 12, 2003.

  1. _lowGray_

    _lowGray_ I kill for FUN not GOD

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    Anyone have any ideas on how to get a charactor model that is in the first UT out and into a form that I can use in Maya? I want to get a player model out of a Mod and animate it in Maya. I'm working on a league site and wanted to work on a little animation for the opening of the site. Anyone that can help. I saw a tutorial about the UT2k3 editor but I don't see those features in the old editor...anyone have any methods for this?
     
  2. Radiosity

    Radiosity Minty Fresh!

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    Head here:

    www.wotgreal.com

    Download the wotgreal exporter. Open up the UT system folder and open whatever .u package you want the model from, then you can export it as .3ds or .3d. Unfortunately, I don't believe Maya will open either of these formats (definitely not .3ds anyway being as that's Max) so you'd need a file converter or a plugin to get them working.
     
  3. _lowGray_

    _lowGray_ I kill for FUN not GOD

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    thanks, I'll look into it...
     
  4. R-Tillery

    R-Tillery Member

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    Nope not in Maya.. and no plugin as far as I can find. :(
     

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