Right well I can't for the life of me figure out why this isn't working. I am trying to get a camera animation to occur only when the player is within a certain distance from a skeletal mesh I have emmerging from the centre of the level.
I've been at this for over half an hour, trying different methods and using extra actions to get this to work and from the looks of things there is no reason it shouldn't. I have been teaching myself Unreal mainly using logic, trial and error so hopefully I am just missing something obvious to another.
I have attached a screen cap of the sequence in the simplest form I've tested using and have circled the "get distance" action and float comparison in red.
If no one knows what the problem is then is there a way to see, when running the game in editor, what the output of the float variable I am using is... then I can at least see what the "get distance" action is calculating the distance as.
PLEASE SOMEONE HELP!!!
I've been at this for over half an hour, trying different methods and using extra actions to get this to work and from the looks of things there is no reason it shouldn't. I have been teaching myself Unreal mainly using logic, trial and error so hopefully I am just missing something obvious to another.
I have attached a screen cap of the sequence in the simplest form I've tested using and have circled the "get distance" action and float comparison in red.
If no one knows what the problem is then is there a way to see, when running the game in editor, what the output of the float variable I am using is... then I can at least see what the "get distance" action is calculating the distance as.
PLEASE SOMEONE HELP!!!