UE3 - UT3 Geometry accepts point light, but InterpActors don't?

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guitarxe

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Dec 8, 2010
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I added a lift as an InterpActor, but it stays completely black even with a point light right on top of it. Now, the same mesh added as simply a mesh gets lit up, but not the InterpActor. So then I removed all my point lights around the map and added a skylight instead. Once I baked it, the InterpActor was lit up, but all the geometry turned black.

It's as if geometry doesn't accept skylight, and InterpActor doesn't accept point light, but I've looked in their settings and can't seem to find a setting for something like that.

Could anyone explain to me what's going on please? I'd greatly appreciate any input.

Here's a screen of just point lights with a static mesh, and the same mesh used as an InterpActor:

Strangelighting1.jpg


And now here's a screen of point lights deleted and only skylight used:

Strangelighting2.jpg


edit: Directional light seems to affect both... I'm so confused now =/
 
Last edited:

Sjosz

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Dec 31, 2003
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Edmonton, AB
www.dregsld.com
Pointlight actors don't affect dynamic actors by default, and an Interpactor is a dynamic actor. You want to look under Lighting Channels for the light actors you place and add whatever dynamic channel the interpactor is using, and make sure that the light actor casts dynamic light (another flag under Lighting properties)