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Gentle Nudge?

Discussion in 'Nali City' started by W0RF, Sep 30, 2004.

  1. W0RF

    W0RF BuF Greeter, News Bagger

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    I know I'm being an impatient baby, but I've been working on an update of ColaWars for UT2004. Yes, I know, remake, not original, n00b, etc etc etc. It's just something I threw together for BeyondUnreal's weekend frag session. If you ever get the chance to have a look, though, you'll see it's not just Port -> Scale 1.25 -> Import Textures -> Rebuild -> Save. It's a full-on, top-down remake for 2004 gameplay.

    Anyway, my question is, what is the general turnaround time for maps to be accepted, and will I be notified if it is rejected? I uploaded the map last night in the hopes that it could be distributed to people in time for this weekend's FragBU. Any help would be greatly appreciated.
     
    Last edited: Jun 1, 2005
  2. Hourences

    Hourences New Member

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  3. W0RF

    W0RF BuF Greeter, News Bagger

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    THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU THANK YOU

    Let the 0.5 reviews commence! \o/
     
  4. W0RF

    W0RF BuF Greeter, News Bagger

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    Hi. Gripe again. I posted an update two days ago and it hasn't shown up yet.

    It's lame to have to patch a map the very next day but I suddenly had an extra week, and one complaint repeated by everyone. Sadly, that warrants a fix.
     
    Last edited: Jun 1, 2005
  5. Hourences

    Hourences New Member

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    I havent came across an updated version in the pending map list in the last few days, maybe Mass did...
    Maybe it didnt upload correctly ? Try again ?
     
  6. W0RF

    W0RF BuF Greeter, News Bagger

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    on the way.

    :edit: can't. see attached pic. :con:
     

    Attached Files:

    Last edited: Oct 3, 2004
  7. Hourences

    Hourences New Member

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    erm yeah
    Try another name, like remove the - and make it ...fragBuV1 or so
    If that doesn't work either Mass may tell the answer :)
     
  8. MassChAoS

    MassChAoS echo "NaliCity";

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    Even if you upload it, you need to claim it. Did you forget that part?
     
  9. W0RF

    W0RF BuF Greeter, News Bagger

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    even if it's just an update?

    :edit: I claimed it, just to make sure. That may have been my problem :shy:
     
    Last edited: Oct 3, 2004
  10. Hourences

    Hourences New Member

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    "ctf-colawars-fragbu-v1.zip successfully moved to be awaiting mirroring."


    Will be updated tonight
     
  11. W0RF

    W0RF BuF Greeter, News Bagger

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    w00t.

    You are teh rock.

    Just don't ever play it. You would trojan-horse my PC just to prevent me from ever lighting a map that way again. ;)
     
  12. MassChAoS

    MassChAoS echo "NaliCity";

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    if you know its bad, why not improve it?
     
  13. W0RF

    W0RF BuF Greeter, News Bagger

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    The lighting if fine, if not wonderful. All lighting is sourced, there's no zonelighting, no washed-out textures, nothing that makes you go omf that's bad. It's not bad, it just isn't l33t; it really has more to do with Hour's mastery of the editor, compared to my grand total of one published map.

    I spent a solid month rebuilding this map, which imo is plenty of time considering we just wanted a conversion that was playable on the FragBU server. People are having a lot of fun playing it, and they don't fall out of world or get stuck on architecture or anything stupid like that. For a ported / converted map with a limited release, that's fine by me, and certainly not worth bothering the FragBU crowd with 12 different updates of the map. I put it through 4 semi-open betas to make sure to avoid exactly that.

    On any future maps I do, there will be much more attention to detail (and much less BSP brushwork). It was really more of a wink toward Hourences, level-design guru and author of many of my printed tuts. :cheers:
     

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