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UE3 - UT3 Generic Browser window stretching items in view,

Discussion in 'Modeling & Skinning' started by Jonathan, Feb 25, 2008.

  1. Jonathan

    Jonathan New Member

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    So unless I am mistaken, I'm am almost certain UnrealEd always properly arranged the thumnails of the items in the Generic Browser when you resized the window. I often resize and move it from monitor to monitor, and it keeps stretching, and never arranges itself like it used to.

    I'm not sure if this is a 1.2 patch issue or what. Any ideas?
     
  2. /v\41nFr4m3

    /v\41nFr4m3 New Member

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    Any pictures ?
     
  3. Jonathan

    Jonathan New Member

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    Yep :)
    [screenshot]http://i252.photobucket.com/albums/hh18/3dartwork/UnrealEdstrtching.jpg[/screenshot]
     
  4. owen

    owen New Member

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    That's pretty messed up. I haven't got around to patching yet, but I'll check it out once I do.
     
  5. Jonathan

    Jonathan New Member

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    Cool deal.
     
  6. /v\41nFr4m3

    /v\41nFr4m3 New Member

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    Wow Jon thats not good at all.
     
  7. Jonathan

    Jonathan New Member

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    Yeah, it's weird. It didn't do it one time when I launched the editor, then it did it again the last time I had it open. It has a mind of its own, it's totally. . .unreal. :)

    <cue corny music>
    :D
     

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