I've imported meshes that I exported from MAX. Each of these meshes has a single material with a single channel containing UVs.
Now, as I understand it, in order to enable lightmapping, I have to generate unique UVs on a new channel, and then set the "LightMapCoordinateIndex" to that channel, right?
So I click on file->generate unique UVs. The LOD is set to 0 (the only one), the UV channel to save results to I now set to 1 (to create a new channel) and I leave max stretching as 0.9.
Then I click "OK", and as far as I can tell, nothing is happening. Anyone know why? Have I missed a step somewhere?
Now, as I understand it, in order to enable lightmapping, I have to generate unique UVs on a new channel, and then set the "LightMapCoordinateIndex" to that channel, right?
So I click on file->generate unique UVs. The LOD is set to 0 (the only one), the UV channel to save results to I now set to 1 (to create a new channel) and I leave max stretching as 0.9.
Then I click "OK", and as far as I can tell, nothing is happening. Anyone know why? Have I missed a step somewhere?