Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.
I've heard that in ued4 for ut3 it is additive only now. So you don't make your map by cutting out of huge space but do it by adding walls and floors into the endless ocean ? What's the right approach ?
UT3 UnrealEd still works the same way as UT2004 UnrealEd, as far as BSP goes. The only difference is that the world is empty by default in Unreal Engine 3, while it is completely filled in Unreal Engine 2. In other words, where your first action is subtracting in UT2004 Ed, it is adding in UT3 Ed.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.