UE3 - UT3 general question about ued4

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daytoplay

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I've heard that in ued4 for ut3 it is additive only now. So you don't make your map by cutting out of huge space but do it by adding walls and floors into the endless ocean ? What's the right approach ?
 

Wormbo

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UT3 UnrealEd still works the same way as UT2004 UnrealEd, as far as BSP goes. The only difference is that the world is empty by default in Unreal Engine 3, while it is completely filled in Unreal Engine 2. In other words, where your first action is subtracting in UT2004 Ed, it is adding in UT3 Ed.