UT2004 Build UT2004_Build_[2004-11-11_10.48]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 511MB RAM
Video: RADEON 9200 SERIES (6467)
XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue (Function XGame.xPawn.PlayDying:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMPPawn.Destroyed) <- ULevel:
estroyActor <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue) <- UObject:
rocessEvent <- (XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue, Function XMP.XMP
this happened to me when I was playing offline with the mutators VAS on fire and random gravity and I just registered an artifact.
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2603 MHz with 511MB RAM
Video: RADEON 9200 SERIES (6467)
XMPTechFBlue XMP-SunsetBeach.XMPTechFBlue (Function XGame.xPawn.PlayDying:0000) Infinite script recursion (250 calls) detected
History: FFrame::Serialize <- UObject:
this happened to me when I was playing offline with the mutators VAS on fire and random gravity and I just registered an artifact.