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General protection fault!

Discussion in 'Programming' started by Satangel, Sep 6, 2004.

  1. Satangel

    Satangel Banned

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    Today I have been getting this lame GPS error, here's what it showed me:


    UT2004 Build UT2004_Patch_[2004-07-27_14.28]

    OS: Windows XP 5.1 (Build: 2600)
    CPU: GenuineIntel Unknown processor @ 2803 MHz with 1022MB RAM
    Video: ALL-IN-WONDER RADEON 8500DV (6467)

    General protection fault!

    History: FkDOPNode::BoxCheckTriangles <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPNode::BoxCheck <- FkDOPTree::BoxCheck <- UStaticMesh::LineCheck <- StaticMesh CTF-FaceClassic.Terrain.terrain_sandwich_stretched_COLLISION <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- APawn::physWalking <- APawn::performPhysics <- UObject::processEvent <- (xPlayer CTF-FaceClassic.xPlayer, Function XGame.xPlayer.PlayerTick) <- APlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Face Classic <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


    How do I fix this?
     
    Last edited by a moderator: Sep 6, 2004
  2. Mychaeel

    Mychaeel New Member

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    Doesn't look as if there's any custom UnrealScript code (of yours) involved, so I guess there's nothing for you to look into to fix this.

    Is this really a coding question?
     
  3. Axionysus

    Axionysus Don't Call Us, We Won't Call You :)

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