Ok...I am starting to get really frusturated. I have been playing UT2004 for just over a year on this computer/Video card. I just recently upgraded from 256Mb of RAM to 1024....that was a month ago, but just last week...It seems that every time I try to play UT online, I get this general protection fault. It's either this one or one like it. I doesn't matter what skin I am currently using and what game type I'm playing....It just boots my out to windows. Can someone please help me understand what I've don wrong? Also, since this started happening, I have upgraded to the latest UT patch (3355) and I have downloaded that latest ATI drivers.
Thanks,
Vince
Specs:
Pentium4 2.4Ghz oc to 3Ghz
Asus P4P800-E
1024Mb Kingston Select
Radeon 9600SE 128Mb
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2884 MHz with 1023MB RAM
Video: RADEON 9600 SERIES (6575)
General protection fault!
History: UModel::LineCheck <- UStaticMesh::LineCheck <- StaticMesh StreamlineTakeOff1.sslittlebridge <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::Tick <- AVehicle::Tick <- AONSWeaponPawn::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Thanks,
Vince
Specs:
Pentium4 2.4Ghz oc to 3Ghz
Asus P4P800-E
1024Mb Kingston Select
Radeon 9600SE 128Mb
UT2004 Build UT2004_Build_[2005-02-15_17.02]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2884 MHz with 1023MB RAM
Video: RADEON 9600 SERIES (6575)
General protection fault!
History: UModel::LineCheck <- UStaticMesh::LineCheck <- StaticMesh StreamlineTakeOff1.sslittlebridge <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FOctreeNode::ActorNonZeroExtentLineCheck <- FCollisionOctree::ActorLineCheck <- CheckWithActors <- ULevel::MultiLineCheck <- ULevel::SingleLineCheck <- AActor::Tick <- AVehicle::Tick <- AONSWeaponPawn::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=3) <- TickLevel <- UGameEngine::Tick <- Level Torlan <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 676F4C57 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free