Now, I know this question has been asked here before. Unfortunately for me, I can't find out what the remedy was. So, I'm forced to ask again. I'm getting a general protection fault error. It only happens when I click on my desktop to play UT with the shortcut that points to the .exe file. But when I right click on a file and select 'play this unreal level', it plays fine. Here's the error:
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: APlayerPawn::execConsoleCommand
Critical: UObject:rocessEvent
Critical: (TMale2 CityIntro.TMale0, Function Engine.PlayerPawn.SShot)
Critical: UObject::ScriptConsoleExec
Critical: (TMale2 CityIntro.TMale0)
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: UInput::ExecInputCommands
Critical: UInput:rocess
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: UWindowsViewport::UpdateInput
Critical: UInput::ResetInput
Critical: UInput::Init
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/20/03 10:12:15
What causes this error, and can I fix it? It's obviously not hardware related as I thought before, and I've done all the fixes I could from re-installing the software to upgrading the video cards to stopping a bunch of processes in my task manager. None of them worked.
Init: Initialized moving brush tracker for Level CityIntro.MyLevel
Log: Bound to UWeb.dll
ScriptLog: Team 0
ScriptLog: Login: Player
Log: Possessed PlayerPawn: TMale2 CityIntro.TMale0
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: APlayerPawn::execConsoleCommand
Critical: UObject:rocessEvent
Critical: (TMale2 CityIntro.TMale0, Function Engine.PlayerPawn.SShot)
Critical: UObject::ScriptConsoleExec
Critical: (TMale2 CityIntro.TMale0)
Critical: UPlayer::Exec
Critical: UViewport::Exec
Critical: UWindowsViewport::Exec
Critical: UInput::ExecInputCommands
Critical: UInput:rocess
Critical: UEngine::InputEvent
Critical: UWindowsViewport::CauseInputEvent
Critical: UWindowsViewport::UpdateInput
Critical: UInput::ResetInput
Critical: UInput::Init
Critical: UGameEngine::Init
Critical: InitEngine
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 09/20/03 10:12:15
What causes this error, and can I fix it? It's obviously not hardware related as I thought before, and I've done all the fixes I could from re-installing the software to upgrading the video cards to stopping a bunch of processes in my task manager. None of them worked.