1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

UT3 Gears of War Content for UT3 Editor.

Discussion in 'Content Releases' started by UX.Loki, Oct 5, 2008.

  1. UX.Loki

    UX.Loki New Member

    Joined:
    Oct 5, 2008
    Messages:
    17
    Likes Received:
    0
    GOW_Content

    Name: GOW Content
    Version: 4.0
    Compatibility: PC (PS3 In development)
    Description: All Gears of War Content for UT3 Editor
    Screenshot:

    [​IMG] [​IMG]

    The developer: Epic Games
    Integration in UT3: UX.Loki
    Homepage: In development

    Packages: 104
    In total objects: 5546

    Materials: 1113
    SMeshes: 1634
    Textures: 2598
    Sounds: 153
    SpeedTree: 48

    Installation:

    Using the program the archiver, unpack archive GOW_Content.7z in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC

    ATTENTION!!!

    In which case use folder C:\Documents and Settings\User\My Documents\My Games It will result to loss of communications between packages!

    Do not add packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content":)

    Download Content



    GOW_UN_Caves

    Static Meshes This package contain errors connected with UV. Do not use this package. If something is necessary for you, use function [Duplcate] while I search for the problem decision.

    Download GOW_UN_Caves.upk


    All Worlds of game Gears of War


    All worlds of game Gears of War.

    Identical to options GOW, PostProcess, Sky-Materials, HeightFog, SkyLight and DirectionalLight

    For world addition on the map, use File>Import>Into New Map
    Or select all objects and copy to itself on a map.



    Installation.

    Unpack archive in a folder with game D:\Unreal Tournament 3\UTGame\CookedPC\GOW_Content




    GL and HF!!!

    With impatience I wait for your works!
    :)
     
    Last edited: Oct 16, 2008
  2. WaitForTheRain

    WaitForTheRain New Member

    Joined:
    Feb 26, 2008
    Messages:
    1,338
    Likes Received:
    0
    lol, awsome
     
  3. CPTStewart

    CPTStewart New Member

    Joined:
    May 10, 2008
    Messages:
    33
    Likes Received:
    0
    Very very awesome! I've been waiting for something like this for a long while. Definitely looking forward to using some of these in a map. Thanks so much Loki.
     
  4. Fuzz

    Fuzz Enigma

    Joined:
    Jan 19, 2008
    Messages:
    1,120
    Likes Received:
    0
    Anyone into GoW music at the moment?

    How is the Caves archive progressing?
     
  5. WaitForTheRain

    WaitForTheRain New Member

    Joined:
    Feb 26, 2008
    Messages:
    1,338
    Likes Received:
    0
    Is there any way to convert GoW maps into UT3 maps?

    Rather than just importing the content and remaking them.
     
    Last edited: Oct 11, 2008
  6. UX.Loki

    UX.Loki New Member

    Joined:
    Oct 5, 2008
    Messages:
    17
    Likes Received:
    0
    The unsuccessful idea, is better to create maps using own idea.
     
  7. WaitForTheRain

    WaitForTheRain New Member

    Joined:
    Feb 26, 2008
    Messages:
    1,338
    Likes Received:
    0
    I agree with that, but it would be cool to have some of the GoW maps in UT3
     
  8. UX.Loki

    UX.Loki New Member

    Joined:
    Oct 5, 2008
    Messages:
    17
    Likes Received:
    0
    I with you agree, but maps are necessary for modifying, it is necessary to finish an axis-Z
     
  9. Evill_Bob

    Evill_Bob Cheese Hopping Rocket Spammer

    Joined:
    Dec 19, 2005
    Messages:
    378
    Likes Received:
    0
    Any help you can give the mod community helps. Thank you Loki, I can't map but there are others who can that will benefit and in the end I will benefit from you work.
     
  10. nawrot

    nawrot New Member

    Joined:
    Jan 23, 2008
    Messages:
    89
    Likes Received:
    0
    Sorry I was not around for about 6 months, but does Epic allow to use GoW assets in UT3?

    Edit:
    Anyway downloading.
     
  11. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    Epic own the ip on the technology so it should be fine.

    nice one loxi. big boost to us mappers :D
     
    Last edited: Oct 16, 2008
  12. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    How do I extract the meshes so I can use them in my own MyLevel? I can get them to show up in the editor and use them. If I wanted to use one I'd have to attach the whole upk rather than the single mesh.
     
  13. UX.Loki

    UX.Loki New Member

    Joined:
    Oct 5, 2008
    Messages:
    17
    Likes Received:
    0
    Do not add packages from a gow-content to archive with a map, those who really wishes to play a map will download a GOW-content. I think it will be better if you write "For game Is necessary GOW-Content":)It will untie to you hands. To you is unnecessary to care of the size of archive with a map, and to the player it is unnecessary on many times to load identical packages.
     
    Last edited: Oct 16, 2008
  14. Cr4zyB4st4rd

    Cr4zyB4st4rd I make awesome ©

    Joined:
    Aug 8, 2008
    Messages:
    1,244
    Likes Received:
    0
    You could also fully load the package, and then go into the log tab and type 'obj savepackage file=xxx package=xxx' xxx being the file name, which can be anything and the exact name of the package. That will then enable all the greyed out bits in right-click, and will then allow duplicating. Make sure you duplicate to your map package and not the same on as that just messes things up.

    Note you will need to copy EVERYTHING not just a mesh, you then need the materials(s) and textures. I've found that some of them are in a DXT5 or something format and will crash the editor if you try to duplicate them to your own package,
     
  15. UX.Loki

    UX.Loki New Member

    Joined:
    Oct 5, 2008
    Messages:
    17
    Likes Received:
    0
    Big Textures and NormalMaps to duplicate it is impossible.
     
  16. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    ok thanks
     
  17. supermonkey

    supermonkey New Member

    Joined:
    Oct 17, 2004
    Messages:
    40
    Likes Received:
    0
    Hm, the links do not work. Anyone have another?
     
  18. Creavion

    Creavion New Member

    Joined:
    Aug 27, 2005
    Messages:
    471
    Likes Received:
    0
    Yepp, seems that filefront deleted the files... but I dont wonder about that.. it seems that they see this stuff as illegal content, thats not the first time.
     
  19. Larkin

    Larkin Gone

    Joined:
    Apr 4, 2006
    Messages:
    1,984
    Likes Received:
    0
    Depends on when they deleted it. Most likely it just got deleted from lack of activity. You see filefront files get deleted after so many days not downloaded.

    Manner of fact, I know the files were there for months, so I doubt filefront just got around to noticing these files.
     
  20. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,047
    Likes Received:
    2
    More likely the ZIP file got labeled "illegal" and put to the definitive trash can.
    Inactive files really are files with no interest at all. It's still a possibility here, but damn..
     

Share This Page