PSXGatlingGunFinal.rar
Behold! The last of the beta/psx exclusive weapons. The Gatling Gun!
New animations by AlCapowned, initial code by AlCapowned, revision by Leo/CodeX, better sound choices by CodeX and an overall code rewrite by CodeX, including a separate mesh for the ShellCases (and no longer being part of the mesh).
I'm really glad how this turned out. The original code was for the Resurgence called MiniCannon, though I didn't have the resources, only vertex mesh conversion by alcapowned and the code he made.
Though my idea was to have not a minigun that fires like regular and have a shotgun-like fire in the altfire, I wanted a more unique weapon that will fit with the beginning of Episode 2 of Unreal PSX. Gritty/Mine-Castle/Factory setting..
And what a better weapon than to have to use the great original minigun mesh combined with the bouncy eightball rocket idea from many of the 1997 versions of Unreal. Now this is a real 8-ball pool game folks...
The Fatring changed looks since, but it still looks badass.
Behold! The last of the beta/psx exclusive weapons. The Gatling Gun!
New animations by AlCapowned, initial code by AlCapowned, revision by Leo/CodeX, better sound choices by CodeX and an overall code rewrite by CodeX, including a separate mesh for the ShellCases (and no longer being part of the mesh).
I'm really glad how this turned out. The original code was for the Resurgence called MiniCannon, though I didn't have the resources, only vertex mesh conversion by alcapowned and the code he made.
Though my idea was to have not a minigun that fires like regular and have a shotgun-like fire in the altfire, I wanted a more unique weapon that will fit with the beginning of Episode 2 of Unreal PSX. Gritty/Mine-Castle/Factory setting..
And what a better weapon than to have to use the great original minigun mesh combined with the bouncy eightball rocket idea from many of the 1997 versions of Unreal. Now this is a real 8-ball pool game folks...
The Fatring changed looks since, but it still looks badass.