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Garden Sideline

Discussion in 'Unreal 2' started by takwu, Aug 24, 2008.

  1. takwu

    takwu cXp coder Tak®

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    *Slaps on my face* I admit Baseline was a mistake! :eek: Not that there is anything wrong with that map. It's just too Boxworld-ish, and not Garden-ish enough for a lot of people.

    So here's Garden Sideline.

    The Mountain Pass, the Gorge, and Camper's Paradise... are gone. I borrowed some Sirocco walls and blocked that side of the map *kachum!* The red mountain DP is now a gen. The red mountain turret is moved here too. The ammo station is moved to Camper's Summit (above Stronghold). Added a DP inside Stronghold.

    In base, one side of the garage (leading to the Mountain Pass) is gone. When you start the car, don't turn towards the wall! (speaking from experience) Base door to that side is replace with a teleporter that links to the ceiling teleporter on that side.

    Issues: the Sirocco walls have lots of holes. I didn't sleep all night to block it as much as I can. You can still get in by being tricky, and then stuck. The blocking volumes also prevent you from standing on top of the wall - for the most part... Radar and Particle problems as usual.

    Now instead of 4 or 5 routes in Garden, you get two in Sideline: Mountain or Stronghold. The DP and Gen re-arrangements change the map's strategy a bit (to balance teams), but for the most part it's still fairly Garden-ish.

    Stop playing with the map holes and play some 1on1, 2on2, or 10on10! Come to Garden Sideline!

    http://members.shaw.ca/takwu/XMP/XMP-GardenSideline.zip
     

    Attached Files:

  2. (GR)Killer

    (GR)Killer ...

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    Much better, thank you! heh looks like it's garden in a canyon with the walls up.
     
  3. GreatEmerald

    GreatEmerald Khnumhotep

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    [​IMG]
     
  4. Bleeder

    Bleeder Co-Founder, U2XMP [Ч] Clan

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    From a ranger's standpoint, Red team clearly has the advantage, because they can get atop the mountainside above their base, therefore having a much better view of oncoming blues. Blue team, for some reason, got the shaft with their base.
     
  5. takwu

    takwu cXp coder Tak®

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    Well these maps are aimed at preserving the original maps as much as possible (even the problems) while making it work for 4-player matches. So that particular problem would not be addressed :(

    That said, I do regret the gen and dp arrangements in this map. The original map had the gens and hackable dp's spread wide enough so it isn't so easy to dominate the match, even with a lot of players.

    However, after blocking off half the landscape, it is now much easier to dominate all gens and dps in Sideline. I rearranged things a little bit to balance teams, but I did not address this side-effect (no pun intended).

    So, I am planning to fix that. Stay tuned.
     

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