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Gamespot Interviews: Pancho Eekels

Discussion in 'Unreal Tournament 2003/2004' started by hal, Jan 12, 2002.

  1. hal

    hal Dictator Staff Member

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    Gamespot Interview

    Not much new, but a good read. 56 pics/art/renders (nothing new). He did expand a bit on a few parts of the game I was wondering about:

    and

     
  2. fragswill

    fragswill Charismatic Leader

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    They looked pretty massive to me in the screenies.

    I like the part about reducing the spam, although not even quake3's weapons are completely free of that.
     
    Last edited: Jan 12, 2002
  3. Tetris L

    Tetris L Smartass

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    Go and play instagib. :rolleyes:
     
  4. hal

    hal Dictator Staff Member

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    I think they are countering some of the larger maps with vehicles... and of course with the x-loc active, it only takes a handful of tosses (or a couple of telepunts) to cross even a large-ish map like Lava Giant.
     
  5. hal

    hal Dictator Staff Member

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    I think they are countering some of the larger maps with vehicles... and of course with the x-loc active, it only takes a handful of tosses (or a couple of telepunts) to cross even a large-ish map like Lava Giant.

    I also liked that they changed the sniper rifle to an instant-hit lightning bolt so that a miss would leave a trail and give away your position.
     
  6. Swedix

    Swedix Retired from UT2004

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    It sounds good so far.
    I think the mappers will love the ability to mage huge maps and put some vehicles in there.
    I'm really looking forward to the release of UT 2.
     
  7. fragswill

    fragswill Charismatic Leader

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    Instagib fatboy lowgravity ctf on a ctf-face server with 100 bots, wohoo. -rolleyes-
     
  8. Porn_Star

    Porn_Star New Member

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    Man I'm really fired up coz of the SP part. It looks so very kewl :)

    I'm wondering tho why he didn't mention UW when talking about 'all' the other upcoming Unreal games that are coming...
     
  9. eRacer

    eRacer Driving for a Living

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    :( how in the hell is gamespot blocked from me at work.... bah :mad:
     
  10. pine

    pine Official Photography Thread Appreciator

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    I think the vehicles could potentially be extremely cool, if they didn't totally revamp the gameplay too much, and were not

    A). A dominating force or
    B). Effectively useless

    That is to say using a vehicle had its advantages and drawbacks, and there were situations where you'd want them as well as situations where you're better off without. I'm actually hoping they don't bother making the driving physics too real.....It'd be cool if you could swerve around to avoid rockets and stuff, and be able to jump into/exit vehicles quickly. I think they'd work well as a powerup that respawned (which would be the EXACT opposite or anything like realism).
     
  11. hal

    hal Dictator Staff Member

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    I think in one of the videos I remember them saying that you could leap from vehicle to vehicle.
     
  12. fragswill

    fragswill Charismatic Leader

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    I hope they do something like the counter-strike vehicles. Now that's cool physics!
     
  13. Ðork

    Ðork Dork online, since '99

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    I've been wondering how the vehicles will spawn. I assume there will be "garages" where they will respawn fairly quickly after one is taken.

    Either way, it will have a huge influence on CTF, especially if you need to get off the vehicle to reach the flag. Destroying the vehicle while unmanned would mean the flag carrier had to reach the garage or wait for a team mate to turn up with another vehicle.

    How does this work in other games (if any have this situation)?
     
  14. quaker

    quaker New Member

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    :rolleyes:
     
  15. fragswill

    fragswill Charismatic Leader

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    Then no one will want to be a mechanic, cause they constantly get telefragged by cars. Or maybe there is no such a class? I guess we'll just have to wait and see...
     
  16. i hate you

    i hate you 7h3 1337 m0

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    Adding vehicles to MP is stupid
     
  17. Swedix

    Swedix Retired from UT2004

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    Why? Give some reasons!

    I can't see it more stupid than teleporters.
    If you have huge maps and still want a fast game, vehicles is a must. Especially in ctf when you have to travel a cross the map to reach the bases. Else you will spend most of the time somewhere in the middle of the map, fighting, get killed, spawn, back to fight and so on.
     
  18. Diving Mullah

    Diving Mullah New Member

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    adding vehicles to the maps is sure an interesting idea!

    add that to element of caring the bomb and passing it back and forth, not looking where you are going and hitting a wall or something! Be able to run over other players. One driver and one shooter! Car chaises, road blocks! Driver Sniping!

    We could be playing this game for the next 10 years or so and not getting tired of it!!!
    Now we have to wait till Q3! I NEED A BETA VERSION OR ALPHA FOR THAT MATTER!

    Mullah
     

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