Gameplay issue - Team Deathmatch

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Catch22

New Member
Jun 12, 2001
1
0
0
Sweden
go.to
Hopefully the right place to post...

Been testing Inf off-line to see if it would suite our oncoming LAN weekend.
Need to check this with someone if I got it right:

The "normal" way to play Inf-maps is with Team Deathmatch, right?
An odd thing noticed while running around with Bots, is that when the timer counts down to zero (haven't changed any time settings from default), all weapon disappear - I've got no boomstick any more!
The match is still on, I would have thought the game should start a new round, but no...
Sounds familiar to any Inf-master out there?
Any ideas what to change in the game-setting menu?

/Catch22