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Gamemake usage

Discussion in 'General Discussion' started by nevar10, Dec 14, 2004.

  1. nevar10

    nevar10 New Member

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    Okay I have managed to confuse myself with either too much or too little thinking. :rolleyes:

    Say I add JailBreak200x per Imaginos instructions above. I don't really need to use GameMake for that do I? I'm thinking I don't.
    Say I don't but if I want to keep it as is AND add a tweaked version with custom weapon, TL etc I would need to use GameMake? And I would need to use an older version that doesn't automatically add the suffix so I could make say a ZarkTL.JailBreak gametype so I don't have duplicate game classes?
     
  2. hmishima

    hmishima New Member

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    The only time you need gamemake, at least in my experience, is when you want to make a game like Excessive Onslaught, where you use the Excessive Mod and the ONS gameclass to build a new game. Games that already have a type don't need gamemake. Just add the jailbreak.jailbreak or whatever.
     
  3. Imaginos

    Imaginos Deathball addict?

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    Depends on the situ..

    If you want to offer regular vanilla Jailbreak and a zarktl Jailbreak, yes. you need to make a gamemake gametype that uses both the jailbreak gameclass and the mutator(s) that you want in it.

    If you don't want to have the vanilla mod available - just your mutated one, use the vanilla gameclass with all the muts that alter it to your liking.
     

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