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GameMake 3.3 released

Discussion in 'General Discussion' started by ProAsm, Oct 8, 2004.

  1. ProAsm

    ProAsm Active Member

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    GameMake Version 3.3 for UT2Vote

    Changed the Classname suffix to always be the same as the SuperClass suffix.
    Admins can now have as many xCTFGame's as needed for instance.
    In the case of a Custom game, GameMake is the same as before.
    Changed background color for identification purposes only.
    Added several error traps.

    http://www.unreal.co.za/files/other/GameMake3Setup.zip

    ;)
     
    Last edited: Oct 8, 2004
  2. Imaginos

    Imaginos Deathball addict?

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    I like it. One thing I would change though is allowing the user to toggle the classname suffix. I have several cusom games that are all variants of the db_deathball superclass, but only 3 of them should keep the superclass suffix for stats collection.
     
  3. ProAsm

    ProAsm Active Member

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    When you say toggle - toggle for what other options ?
     
  4. Imaginos

    Imaginos Deathball addict?

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    Toggle to remain as the supersuffix or continue as a custom game as you can do with the stock UT2004 games. Otherwise in 3rd party stats databases, you have the same problem of the gametypes not matching.
     
  5. groovyjoker

    groovyjoker New Member

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    I am all over this! So, let me get this right - my deathmatch games will be logged as deathmatch now?
     
  6. ProAsm

    ProAsm Active Member

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    Theoretically yes, unless Epic now decide to use the whole of the classname which I would not put past them :)

    Ok Imaginos I got you point there also - next time ;)
     
  7. groovyjoker

    groovyjoker New Member

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    Very true...corporate bastards that they are. :eek: OMG Did I say that! Self-check - yes I sure as hell did! :lol:

    Thanks again for all your effort and hard work Proasm, and the UT2Vote folks. :tup:
     
  8. NotoriousBIC

    NotoriousBIC New Member

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    I would like the same. Currently you can only have the standard gametypes as superclass i.e. CustomGame.xDeathMatch.
    It would be mighty handy if that were automated for other gametypes like Jailbreak, Elimination etc.
     
  9. ProAsm

    ProAsm Active Member

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    At the end of the day all custom games regardless, are either a xDeathMatch or an xTeamGame.
    Even standard games like CTF, BR, DOM etc are all different variations of xTeamGame.
    Customising a standalone exe like GameMake is very difficult when it cannot see inside a U file, as error correction and detection has to play a major role and normally occupies at least 50% of most exe applications.
     

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