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Game crashes...

Discussion in 'Jailbreak Support' started by mmm1980, Jun 5, 2005.

  1. mmm1980

    mmm1980 New Member

    Joined:
    Jun 5, 2005
    Messages:
    3
    Likes Received:
    0
    When killed and sent to the jail, UT2004 crashes. The following is the UT2004.log:

    Log: Log file open, Sun Jun 5 00:07:07 2005
    Init: Name subsystem initialized
    Init: Version: 3355 (128.29)
    Init: Compiled: Feb 20 2005 03:38:34
    Init: Command line:
    Init: (This is Linux patch version 3355.0)
    Init: Character set: Unicode
    Init: Base directory: /opt/ut2004/System/
    Init: Ini:UT2004.ini UserIni:User.ini
    Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
    Init: Object subsystem initialized
    Log: Initializing OpenGLDrv...
    Log: binding libGL.so.1
    Log: Game class is 'GameInfo'
    Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 3.052019...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Browse: NvidiaLogo.ut2?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1?Sex=M
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 33887->33884; refs: 350164
    Log: Game class is 'CinematicGame'
    Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 3.726980...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Created and initialized a new SDL viewport.
    Log: ALAudio: Using ALC_EXT_capture to record audio.
    ScriptLog: New Player F22_Raptor id=be76652d9443621b627137fe0ef719c6
    Log: TTS: No output filename specified.
    Log: Enter SetRes: 1024x768 Fullscreen 1
    Log: OpenGL
    Log: GL_VENDOR : NVIDIA Corporation
    Log: GL_RENDERER : GeForce FX 5200/AGP/SSE2
    Log: GL_VERSION : 1.5.2 NVIDIA 66.29
    Log: OpenGL: Device supports: GL
    Log: OpenGL: Device supports: GL_EXT_bgra
    Log: OpenGL: Device supports: GL_ARB_texture_compression
    Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
    Log: OpenGL: Device supports: GL_ARB_texture_cube_map
    Log: OpenGL: Device supports: GL_ARB_texture_env_combine
    Log: OpenGL: Device supports: GL_NV_texture_env_combine4
    Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
    Log: OpenGL: Device supports: GL_ARB_multitexture
    Log: OpenGL: Device supports: GL_NV_vertex_array_range
    Log: OpenGL: Device supports: GL_NV_vertex_array_range2
    Log: OpenGL: Device supports: GL_ARB_multisample
    Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
    Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
    Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
    Log: OpenGL: Device supports: GL_ARB_fragment_program
    Log: OpenGL: Device supports: GL_ARB_vertex_program
    Log: OpenGL: C16 RGB565 Z24 S8
    Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
    Log: OpenGL: Have 0 multisamples buffers, 0 samples.
    Log: OpenGL: Failed to get a multisample GL context
    Log: OpenGL: Forcibly disabled pixel shaders.
    Log: OpenGL: allocated 42 MByte of AGP memory
    Log: Startup time: 3.682197 seconds
    Log: Precaching: NvidiaLogo.LevelInfo0
    Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
    Log: Allocating 32768 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Finished precaching geometry in 0.027 seconds
    Log: Finished precaching textures in 0.052 seconds
    Debug: UT2k4MainMenu.Opened() Sender:package.UT2k4MainMenu
    Log: URL: Adding default option Name=F22_Raptor
    Log: URL: Adding default option Class=Engine.Pawn
    Log: URL: Adding default option Character=Cobalt
    Log: URL: Adding default option team=1
    Log: Browse: Index.ut2?disconnect?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1
    Log: Failed; returning to Entry
    ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
    Log: GP=FALSE
    Log: Spawning new actor for Viewport SDLViewport
    ScriptLog: New Player F22_Raptor id=be76652d9443621b627137fe0ef719c6
    Log: Static mesh batches: 0 vertex bytes, 0 index bytes
    Debug: UT2k4MainMenu.Opened() Sender:None
    ScriptLog: Attempting to close a non-existing menu page
    Log: URL: Adding default option Name=F22_Raptor
    Log: URL: Adding default option Class=Engine.Pawn
    Log: URL: Adding default option Character=Cobalt
    Log: URL: Adding default option team=1
    Log: Browse: JB-Arlon-Gold?BonusVehicles=false?Game=Jailbreak.Jailbreak?Mutator=UnrealGame.MutMovementModifier,UnrealGame.MutBigHead,BonusPack.MutCrateCombo,OnslaughtBP.MutBonusVehicles,XGame.MutQuadJump,XGame.MutRegen,XGame.MutSlomoDeath,XGame.MutSpeciesStats,XGame.MutUDamageReward,XGame.MutVampire,OnslaughtBP.MutVehiclePickups?RedTeamSymbol=TeamSymbols_UT2003.Teams.WrathofGod?BlueTeamSymbol=TeamSymbols_UT2003.Teams.sym04?bAutoNumBots=False?NumBots=5?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 57681->55265; refs: 764073
    Log: Game class is 'Jailbreak'
    Log: Bringing Level JB-Arlon-Gold.myLevel up for play (0) appSeconds: 25.389099...
    ScriptLog: Mutators UnrealGame.MutMovementModifier,UnrealGame.MutBigHead,BonusPack.MutCrateCombo,OnslaughtBP.MutBonusVehicles,XGame.MutQuadJump,XGame.MutRegen,XGame.MutSlomoDeath,XGame.MutSpeciesStats,XGame.MutUDamageReward,XGame.MutVampire,OnslaughtBP.MutVehiclePickups
    ScriptLog: GetLocalURL: JB-Arlon-Gold?BonusVehicles=false?Game=Jailbreak.Jailbreak?Mutator=UnrealGame.MutMovementModifier,UnrealGame.MutBigHead,BonusPack.MutCrateCombo,OnslaughtBP.MutBonusVehicles,XGame.MutQuadJump,XGame.MutRegen,XGame.MutSlomoDeath,XGame.MutSpeciesStats,XGame.MutUDamageReward,XGame.MutVampire,OnslaughtBP.MutVehiclePickups?RedTeamSymbol=TeamSymbols_UT2003.Teams.WrathofGod?BlueTeamSymbol=TeamSymbols_UT2003.Teams.sym04?bAutoNumBots=False?NumBots=5?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1
    ScriptLog: MapName: JB-Arlon-Gold
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    ScriptLog: bAutoNumBots: False
    ScriptLog: Add Jailbreak add-on JBAddonAvenger.JBAddonAvenger
    ScriptLog: Add Jailbreak add-on JBAddonCelebration.JBAddonCelebration
    ScriptLog: Add Jailbreak add-on JBAddonLlama.JBAddonLlama
    ScriptLog: Add Jailbreak add-on JBAddonProtection.JBAddonProtection
    ScriptLog: Add Jailbreak add-on JBAddonTeleport.JBAddonTeleport
    Log: Spawning new actor for Viewport SDLViewport
    ScriptLog: New Player F22_Raptor id=be76652d9443621b627137fe0ef719c6
    ScriptLog: Auto-bound keys:
    ScriptLog: Temporarily bound GreyPlus to 'TeamTactics Up'
    ScriptLog: Temporarily bound GreyMinus to 'TeamTactics Down'
    ScriptLog: Temporarily bound GreySlash to 'TeamTactics Auto'
    ScriptLog: Temporarily bound GreyStar to 'ArenaCam'
    Log: Precaching: JB-Arlon-Gold.LevelInfo0
    Log: Static mesh batches: 18712944 vertex bytes, 1938096 index bytes
    Log: Allocating 32768 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Finished precaching geometry in 2.542 seconds
    Log: Finished precaching textures in 3.263 seconds
    ScriptLog: Synchronized time with server: Local= 0.80s Offset= 0.00s RoundTrip= 0ms
    Warning: Failed to load 'NULL': Can't resolve package name
    Warning: Failed to load 'Mesh None.': Can't resolve package name
    ScriptLog: Could not load mesh: For player:
    Log: ALAudio: AL_INVALID_NAME in PlaySound END
    Localization: No localization: JBVoiceGrrrl.Settings.Classic.Volume (int)
    Localization: No localization: JBVoiceGrrrl.Settings.Classic.Pause (int)
    Localization: No localization: JBVoiceGrrrl.Macros.Classic.GameStart (int)
    ScriptLog: START MATCH
    Log: ALAudio: AL_INVALID_NAME in PlaySound END
    Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamReleasedRed (int)
    Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamRed (int)
    Localization: No localization: JBVoiceGrrrl.Macros.Classic.TeamCapturedRed (int)
    JBDebug: Initialized JBInteractionCelebration 0
    Log: ALAudio: AL_INVALID_NAME in PlaySound END
    Log: (Karma:) Excessive Joint Error. Destroying RagDoll.
    JBDebug: Removing JBInteractionCelebration 0
    Log:
    Developer Backtrace:
    Log: [ 1] ./ut2004-bin [0x85d5171]
    Log: [ 2] [0xffffe420]
    Log: [ 3] ./ut2004-bin(_ZN21USkeletalMeshInstance6RenderEP13FDynamicActorP15FLevelSceneNodeP5TListIP13FDynamicLightEPS4_IP20FProjectorRenderInfoEP16FRenderInterface+0x1506) [0x83ab3e6]
    Log: [ 4] ./ut2004-bin(_ZN13FDynamicActor6RenderEP15FLevelSceneNodeP5TListIP13FDynamicLightEPS2_IP20FProjectorRenderInfoEP16FRenderInterface+0xd94) [0x832f5e4]
    Log: [ 5] ./ut2004-bin(_ZN15FActorSceneNode6RenderEP16FRenderInterface+0x634) [0x833eed4]
    Log: [ 6] ./ut2004-bin(_ZN7UCanvas9DrawActorEP6AActoriif+0x203) [0x84555c3]
    Log: [ 7] ./ut2004-bin(_ZN7UCanvas13execDrawActorER6FFramePv+0x19f) [0x845585f]
    Log: [ 8] ./ut2004-bin(_ZN7UObject15execHighNative1ER6FFramePv+0x60) [0x8577d10]
    Log: [ 9] ./ut2004-bin(_ZN7UObject11execContextER6FFramePv+0x18f) [0x855e21f]
    Log: [10] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [11] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [12] ./ut2004-bin(_ZN7UObject17execFinalFunctionER6FFramePv+0x34) [0x855e2c4]
    Log: [13] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [14] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [15] ./ut2004-bin(_ZN7UObject19execVirtualFunctionER6FFramePv+0x48) [0x855e278]
    Log: [16] ./ut2004-bin(_ZN7UObject11execContextER6FFramePv+0x18f) [0x855e21f]
    Log: [17] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [18] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [19] ./ut2004-bin(_ZN7UObject19execVirtualFunctionER6FFramePv+0x48) [0x855e278]
    Log: [20] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [21] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [22] ./ut2004-bin(_ZN7UObject17execFinalFunctionER6FFramePv+0x34) [0x855e2c4]
    Log: [23] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [24] ./ut2004-bin(_ZN7UObject12ProcessEventEP9UFunctionPvS2_+0x19a) [0x857c97a]
    Log: [25] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x13f9) [0x833e359]
    Log: [26] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x12d7) [0x82595a7]
    Log: [27] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x8728266]
    Log: [28] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x8726459]
    Log: [29] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x52a) [0x825d66a]
    Log: [30] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x8170c38]
    Log: [31] ./ut2004-bin [0x816865f]
    Log: [32] ./ut2004-bin(main+0x2ff0) [0x8164690]
    Log: [33] /lib/tls/libc.so.6(__libc_start_main+0xed) [0xb7d2015d]
    Log: [34] ./ut2004-bin(readdir+0x99) [0x8161471]
    Log: Unreal Call Stack: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- UObject::processEvent <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 273 MByte 239 KByte 306 Bytes from HD took 7.991701 seconds (4.122218 reading, 3.869483 seeking).
    Log: FileManager: 0.000000 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Allocation checking disabled
    Uninitialized: Log file closed, Sun Jun 5 00:12:00 2005


    Any help would be great as I am not good enough to stay out of jail.... :D
     
  2. CoolDude

    CoolDude New Member

    Joined:
    Feb 22, 2003
    Messages:
    914
    Likes Received:
    0
    JB-Arlon ...
    Don't you mean this error is happening when your team is executed (and not: when you are captured and go to jail)?
    Is this happening with every execution in every map?
    Is this happening with every execution in Arlon (both teams)?
    Is this happening with only your team execution in Arlon?
    Is this happening with some executions in Arlon?

    When removing all Mutators, is it still happening?
     
  3. mmm1980

    mmm1980 New Member

    Joined:
    Jun 5, 2005
    Messages:
    3
    Likes Received:
    0
    It only happens when I am captured. My teammates can be captured and released, but if I am captured at any point, the game crashes. I let the other team capture me first just to make sure.

    It happens on every map.

    Only happens with my capture, not execution of the other team


    Yes.

    Below is the new log for the above results.

    Log: Log file open, Mon Jun 6 10:00:26 2005
    Init: Name subsystem initialized
    Init: Version: 3355 (128.29)
    Init: Compiled: Feb 20 2005 03:38:34
    Init: Command line:
    Init: (This is Linux patch version 3355.0)
    Init: Character set: Unicode
    Init: Base directory: /opt/ut2004/System/
    Init: Ini:UT2004.ini UserIni:User.ini
    Init: Build label: UT2004 Build UT2004_Build_[2005-02-15_17.02]
    Init: Object subsystem initialized
    Log: Initializing OpenGLDrv...
    Log: binding libGL.so.1
    Log: Game class is 'GameInfo'
    Log: Bringing Level Entry.myLevel up for play (0) appSeconds: 12.177385...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Browse: NvidiaLogo.ut2?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1?Sex=M
    Log: Collecting garbage
    Log: Purging garbage
    Log: Garbage: objects: 33887->33884; refs: 350164
    Log: Game class is 'CinematicGame'
    Log: Bringing Level NvidiaLogo.myLevel up for play (0) appSeconds: 14.015617...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    Log: Created and initialized a new SDL viewport.
    Log: ALAudio: Using ALC_EXT_capture to record audio.
    ScriptLog: New Player F22_Raptor id=be76652d9443621b627137fe0ef719c6
    Log: TTS: No output filename specified.
    Log: Enter SetRes: 1024x768 Fullscreen 1
    Log: OpenGL
    Log: GL_VENDOR : NVIDIA Corporation
    Log: GL_RENDERER : GeForce FX 5200/AGP/SSE2
    Log: GL_VERSION : 1.5.2 NVIDIA 66.29
    Log: OpenGL: Device supports: GL
    Log: OpenGL: Device supports: GL_EXT_bgra
    Log: OpenGL: Device supports: GL_ARB_texture_compression
    Log: OpenGL: Device supports: GL_EXT_texture_compression_s3tc
    Log: OpenGL: Device supports: GL_ARB_texture_cube_map
    Log: OpenGL: Device supports: GL_ARB_texture_env_combine
    Log: OpenGL: Device supports: GL_NV_texture_env_combine4
    Log: OpenGL: Device supports: GL_EXT_texture_lod_bias
    Log: OpenGL: Device supports: GL_ARB_multitexture
    Log: OpenGL: Device supports: GL_NV_vertex_array_range
    Log: OpenGL: Device supports: GL_NV_vertex_array_range2
    Log: OpenGL: Device supports: GL_ARB_multisample
    Log: OpenGL: Device supports: GL_NV_multisample_filter_hint
    Log: OpenGL: Device supports: GL_EXT_texture_filter_anisotropic
    Log: OpenGL: Device supports: GL_ARB_vertex_buffer_object
    Log: OpenGL: Device supports: GL_ARB_fragment_program
    Log: OpenGL: Device supports: GL_ARB_vertex_program
    Log: OpenGL: C16 RGB565 Z24 S8
    Log: OpenGL: Level of anisotropy is 1.000000 (max 8.000000).
    Log: OpenGL: Have 0 multisamples buffers, 0 samples.
    Log: OpenGL: Failed to get a multisample GL context
    Log: OpenGL: Forcibly disabled pixel shaders.
    Log: OpenGL: allocated 42 MByte of AGP memory
    Log: Startup time: 16.585117 seconds
    Log: Precaching: NvidiaLogo.LevelInfo0
    Log: Static mesh batches: 508608 vertex bytes, 110460 index bytes
    Log: Allocating 32768 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Finished precaching geometry in 0.055 seconds
    Log: Finished precaching textures in 0.534 seconds
    Debug: UT2k4MainMenu.Opened() Sender:package.UT2k4MainMenu
    Log: URL: Adding default option Name=F22_Raptor
    Log: URL: Adding default option Class=Engine.Pawn
    Log: URL: Adding default option Character=Cobalt
    Log: URL: Adding default option team=1
    Log: Browse: Index.ut2?disconnect?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1
    Log: Failed; returning to Entry
    ScriptLog: UT2k4MainMenu NotifyLevelChange PendingConnection:False
    Log: GP=FALSE
    Log: Spawning new actor for Viewport SDLViewport
    ScriptLog: New Player F22_Raptor id=be76652d9443621b627137fe0ef719c6
    Log: Static mesh batches: 0 vertex bytes, 0 index bytes
    Debug: UT2k4MainMenu.Opened() Sender:None
    ScriptLog: Attempting to close a non-existing menu page
    Log: URL: Adding default option Name=F22_Raptor
    Log: URL: Adding default option Class=Engine.Pawn
    Log: URL: Adding default option Character=Cobalt
    Log: URL: Adding default option team=1
    Log: Browse: JB-Arlon-Gold?BonusVehicles=false?Game=Jailbreak.Jailbreak?RedTeamSymbol=TeamSymbols_UT2003.Teams.WrathofGod?BlueTeamSymbol=TeamSymbols_UT2003.Teams.sym04?bAutoNumBots=False?NumBots=5?Name=F22_Raptor?Class=Engine.Pawn?Character=Cobalt?team=1
    Log: Collecting garbage
    Log: Purging garbage
    Log: (Karma): Level Karma Terminated.
    Log: Garbage: objects: 57676->55267; refs: 764086
    Log: Game class is 'Jailbreak'
    Log: Bringing Level JB-Arlon-Gold.myLevel up for play (0) appSeconds: 46.270697...
    ScriptLog: GameInfo::InitGame : bEnableStatLogging False
    ScriptLog: bAutoNumBots: False
    ScriptLog: Add Jailbreak add-on JBAddonAvenger.JBAddonAvenger
    ScriptLog: Add Jailbreak add-on JBAddonCelebration.JBAddonCelebration
    ScriptLog: Add Jailbreak add-on JBAddonLlama.JBAddonLlama
    ScriptLog: Add Jailbreak add-on JBAddonProtection.JBAddonProtection
    ScriptLog: Add Jailbreak add-on JBAddonTeleport.JBAddonTeleport
    Log: Spawning new actor for Viewport SDLViewport
    ScriptLog: New Player F22_Raptor id=be76652d9443621b627137fe0ef719c6
    ScriptLog: Auto-bound keys:
    ScriptLog: Temporarily bound GreyPlus to 'TeamTactics Up'
    ScriptLog: Temporarily bound GreyMinus to 'TeamTactics Down'
    ScriptLog: Temporarily bound GreySlash to 'TeamTactics Auto'
    ScriptLog: Temporarily bound GreyStar to 'ArenaCam'
    Log: Precaching: JB-Arlon-Gold.LevelInfo0
    Log: Static mesh batches: 18712944 vertex bytes, 1938096 index bytes
    Log: Allocating 32768 byte dynamic index buffer.
    Log: Allocating 65536 byte dynamic vertex buffer.
    Log: Finished precaching geometry in 2.701 seconds
    Log: Finished precaching textures in 5.688 seconds
    ScriptLog: Synchronized time with server: Local= 0.80s Offset= 0.00s RoundTrip= 0ms
    Localization: No localization: JBVoiceGrrrl.Settings.Classic.Volume (int)
    Localization: No localization: JBVoiceGrrrl.Settings.Classic.Pause (int)
    Localization: No localization: JBVoiceGrrrl.Macros.Classic.GameStart (int)
    ScriptLog: START MATCH
    Log: Preprocessing: Vertex stream total vertices: 86 Orig wedges: 86
    Log:
    Developer Backtrace:
    Log: [ 1] ./ut2004-bin [0x85d5171]
    Log: [ 2] [0xffffe420]
    Log: [ 3] ./ut2004-bin(_ZN21USkeletalMeshInstance6RenderEP13FDynamicActorP15FLevelSceneNodeP5TListIP13FDynamicLightEPS4_IP20FProjectorRenderInfoEP16FRenderInterface+0x1506) [0x83ab3e6]
    Log: [ 4] ./ut2004-bin(_ZN13FDynamicActor6RenderEP15FLevelSceneNodeP5TListIP13FDynamicLightEPS2_IP20FProjectorRenderInfoEP16FRenderInterface+0xd94) [0x832f5e4]
    Log: [ 5] ./ut2004-bin(_ZN15FActorSceneNode6RenderEP16FRenderInterface+0x634) [0x833eed4]
    Log: [ 6] ./ut2004-bin(_ZN7UCanvas9DrawActorEP6AActoriif+0x203) [0x84555c3]
    Log: [ 7] ./ut2004-bin(_ZN7UCanvas13execDrawActorER6FFramePv+0x19f) [0x845585f]
    Log: [ 8] ./ut2004-bin(_ZN7UObject15execHighNative1ER6FFramePv+0x60) [0x8577d10]
    Log: [ 9] ./ut2004-bin(_ZN7UObject11execContextER6FFramePv+0x18f) [0x855e21f]
    Log: [10] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [11] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [12] ./ut2004-bin(_ZN7UObject17execFinalFunctionER6FFramePv+0x34) [0x855e2c4]
    Log: [13] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [14] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [15] ./ut2004-bin(_ZN7UObject19execVirtualFunctionER6FFramePv+0x48) [0x855e278]
    Log: [16] ./ut2004-bin(_ZN7UObject11execContextER6FFramePv+0x18f) [0x855e21f]
    Log: [17] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [18] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [19] ./ut2004-bin(_ZN7UObject19execVirtualFunctionER6FFramePv+0x48) [0x855e278]
    Log: [20] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [21] ./ut2004-bin(_ZN7UObject12CallFunctionER6FFramePvP9UFunction+0x3b7) [0x857c3d7]
    Log: [22] ./ut2004-bin(_ZN7UObject17execFinalFunctionER6FFramePv+0x34) [0x855e2c4]
    Log: [23] ./ut2004-bin(_ZN7UObject15ProcessInternalER6FFramePv+0x1b5) [0x857c6e5]
    Log: [24] ./ut2004-bin(_ZN7UObject12ProcessEventEP9UFunctionPvS2_+0x19a) [0x857c97a]
    Log: [25] ./ut2004-bin(_ZN16FPlayerSceneNode6RenderEP16FRenderInterface+0x13f9) [0x833e359]
    Log: [26] ./ut2004-bin(_ZN11UGameEngine4DrawEP9UViewportiPhPi+0x12d7) [0x82595a7]
    Log: [27] ./ut2004-bin(_ZN12USDLViewport7RepaintEi+0x56) [0x8728266]
    Log: [28] ./ut2004-bin(_ZN10USDLClient4TickEv+0x159) [0x8726459]
    Log: [29] ./ut2004-bin(_ZN11UGameEngine4TickEf+0x52a) [0x825d66a]
    Log: [30] ./ut2004-bin(_ZN9CMainLoop7RunLoopEv+0x108) [0x8170c38]
    Log: [31] ./ut2004-bin [0x816865f]
    Log: [32] ./ut2004-bin(main+0x2ff0) [0x8164690]
    Log: [33] /lib/tls/libc.so.6(__libc_start_main+0xed) [0xb7d1f15d]
    Log: [34] ./ut2004-bin(readdir+0x99) [0x8161471]
    Log: Unreal Call Stack: USkeletalMeshInstance::Render <- FDynamicActor::Render <- FActorSceneNode::Render <- UCanvas::DrawActor <- UCanvas::execDrawActor <- UObject::processEvent <- FPlayerSceneNode::Render <- UGameEngine::Draw <- USDLViewport::Repaint <- USDLClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
    Exit: Exiting.
    Log: FileManager: Reading 0 GByte 250 MByte 611 KByte 276 Bytes from HD took 25.547585 seconds (10.685124 reading, 14.862460 seeking).
    Log: FileManager: 0.000000 seconds spent with misc. duties
    Uninitialized: Name subsystem shut down
    Uninitialized: Allocation checking disabled
    Uninitialized: Log file closed, Mon Jun 6 10:02:12 2005
     
  4. Sandy

    Sandy New Member

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    JB-Arlon crash on execution
    i have this problem, so i've removed the map :/
     
  5. Birelli

    Birelli meh...

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    This sounds like a different problem. No idea what though I don't think it's a known one.
     
  6. CoolDude

    CoolDude New Member

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    JB-Arlon can crash on execution, but won't crash every time.

    In this thread (if I understood it correctly):
    - the crash happens on capturing of the player, not on execution of the team (however in the first log the execution already has taken place just for the crash, in the second log it didn't ... :hmm: )
    - it happens on every map, not only Arlon (even though both posted logs are of Arlon).

    The log-file doesn't tell me much (but maybe it will to somebody else).
    Some additional questions:
    - Did Jailbreak ever work OK for you (or did you have this problem right from the start)?
    - Is Jailbreak the only gametype you have problems with, or do you have more problems with UT2004?
    - Have you already tried reinstalling Jailbreak?
    - Does anyone else have problems running Jailbreak under Linux?
    - Can try Direct3D instead of Open-GL (is that posible under Linux? ;))
    - Searching for "USkeletalMeshInstance" is see a lot of people blaming some types NVidia drivers. Maybe you could try a more recent one?
     
  7. mmm1980

    mmm1980 New Member

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    I started playing Jailbreak with 2004b, and yes, I had this problem ever since.

    Jailbreak is the only gametype I have problems with, but it is also the only custom gametype I have installed.

    No, the installation was merely unzipping the zip file into my UT2004 directory.

    No, Direct3D is a Microsoft Proprietary API, not natively available under linux.

    I am using the 6692 drivers currently, but I will try some more recent ones.

    UPDATE: I upgraded the drivers, and it did not help.

    One bit of information though, ANY type of death of the player (suicide/change team) causes the game to crash as well.
     
    Last edited: Jun 7, 2005

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