i've created my own creature to plug into unreal 3, and i want to use the krall anim sequences etc.
(things ive done;
have a mesh, created a replicate bone system matching the krall bones,
did a skin bind and exported it in actor x (maya), and imported into unreal 3, and when it appears in the viewer, it becomes warped and tangled and not looking like it suppose to.)
it animates suggesting that it works but the skin binding is not what i applied in maya.
so i know how to create my own animations and animtree, but i dont have the time to spend creating it.
i based the creature i created on the krall animations and i would like to use it.
is there anybody that went through the same problems or have any suggestions please respond. much appreciated.
(things ive done;
have a mesh, created a replicate bone system matching the krall bones,
did a skin bind and exported it in actor x (maya), and imported into unreal 3, and when it appears in the viewer, it becomes warped and tangled and not looking like it suppose to.)
it animates suggesting that it works but the skin binding is not what i applied in maya.
so i know how to create my own animations and animtree, but i dont have the time to spend creating it.
i based the creature i created on the krall animations and i would like to use it.
is there anybody that went through the same problems or have any suggestions please respond. much appreciated.