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frame rate in ut2003 map

Discussion in 'Troubleshooting' started by vindicate, Apr 10, 2004.

  1. vindicate

    vindicate totaly unreal!

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    Hey there

    I made a map, but as you can guess it got a bad frame rate. I tryed to make some zones (nearly impossible because of the designing), but it aint help much. I tryed to give meshes simple box collision, not helping much eighter. I played my map on several computers. on slow ones it is indead worse but not much. I even upgraded my cpu from 2.0 ghz to 2.8 ghz but there is not change at all. What could be wrong? or what can i do more to change it?
     
  2. vindicate

    vindicate totaly unreal!

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    If some one is intersred to play it before give some hints. Perhaps i could sent it by msn or something, before i post it officailly on nalycity.
     
  3. darth_weasel

    darth_weasel I won

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  4. vindicate

    vindicate totaly unreal!

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    hmmm ic but what is the differance between a portal and a anti portal. I guess i have to place it the same way. (i never understood the ant-portal thing)
     
  5. vindicate

    vindicate totaly unreal!

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    i tyed it and indead it frames up a lot, but i cant see any meshes on the outside of the anti portal.
     
  6. darth_weasel

    darth_weasel I won

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    read the link, antiportals occlude whats behind then, so they shouldnt be used like zone portals
     
  7. vindicate

    vindicate totaly unreal!

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    call me stupid, but i still dont see the use of the anti portal. i can walk everwhere so i can see the anti portal everywhere. even i hide it inside a building, still the doors are strange on one side.
     
  8. vindicate

    vindicate totaly unreal!

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    i think i got the idea place them invisivble, like inside mesh walls, so beyond the wall will not be rendered.
     
  9. vindicate

    vindicate totaly unreal!

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    hey tnx for the tip. it still aint running optimal, but it is already a lot better. i'm going to try to speed it more up a bit
     

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