1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

FragBU Team Symbols Pack RELEASEDED

Discussion in 'Unreal Tournament 2003/2004' started by Olga, Jan 29, 2006.

  1. Olga

    Olga Miffed

    Joined:
    Sep 3, 2002
    Messages:
    934
    Likes Received:
    0
    FragBU Team Symbols Pack Released!

    Here is the symbols pack thats based on FragBU! Enjoy!

    [screenshot]http://img313.imageshack.us/img313/9162/tehicons8hh.jpg[/screenshot]
     

    Attached Files:

    Last edited: Feb 4, 2006
  2. KaL976

    KaL976 *nubcake*

    Joined:
    Nov 28, 2003
    Messages:
    2,515
    Likes Received:
    5
  3. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

    Joined:
    Sep 12, 2004
    Messages:
    6,186
    Likes Received:
    0
    Now to get Raffi to install 'em.

    I do not! :(
     
    Last edited: Jan 30, 2006
  4. CyMek

    CyMek Dead but not gone.

    Joined:
    Jan 4, 2004
    Messages:
    1,932
    Likes Received:
    0
    Yeah, mos' def. Will be using these myself, and I hope to see them on FragBU. :D
     
  5. SlayerDragon

    SlayerDragon LLLLLLLLLLLLLLLLLADIES

    Joined:
    Feb 3, 2003
    Messages:
    7,666
    Likes Received:
    0
    Would it make a difference to download them? Or does it just need to be on the server?
     
  6. Olga

    Olga Miffed

    Joined:
    Sep 3, 2002
    Messages:
    934
    Likes Received:
    0
    Well it can be on the server and if so you'll download it automatically.
     
  7. Taleweaver

    Taleweaver Wandering spirit

    Joined:
    May 11, 2004
    Messages:
    2,630
    Likes Received:
    0
  8. Nereid

    Nereid ・ ω ・

    Joined:
    Apr 15, 2003
    Messages:
    1,843
    Likes Received:
    0
    Olga <3
     
  9. GRëd (V)èg@1224

    GRëd (V)èg@1224 Maper?

    Joined:
    Dec 30, 2003
    Messages:
    38
    Likes Received:
    0
    i see the Datadyne logo in there, downloading! :)
     
  10. _Lynx

    _Lynx Strategic Military Services Staff Member

    Joined:
    Dec 5, 2003
    Messages:
    1,965
    Likes Received:
    8
    Olga, sorry to disappoint you, but with the current version you will have problem with displaying logos on the flags and monitors. You imported logos as 24bit or 32bit image, while you should have saved them as grayscale BMP and then import into editor with "masked" & "no mip-maps" options enabled. I already tried making my logo pack and ran into the same problem.
     
  11. Olga

    Olga Miffed

    Joined:
    Sep 3, 2002
    Messages:
    934
    Likes Received:
    0
    You're supposed to make them as RGB Targa images. Make an alpha for them in photoshop and save them with "Use Alpha Channels" enabled when saving. When you import them check "No MipMaps" and "Use Alpha Channel".
     
  12. CyMek

    CyMek Dead but not gone.

    Joined:
    Jan 4, 2004
    Messages:
    1,932
    Likes Received:
    0
    Really? The pack works fine for me, at any rate.
     
  13. _Lynx

    _Lynx Strategic Military Services Staff Member

    Joined:
    Dec 5, 2003
    Messages:
    1,965
    Likes Received:
    8
    At first i did via 32bit TGA with "Use alpha channel" option, but on the wall monitors, say f.e. on CTF-Chrome UT had problems with rendering the symbols - some parts of the backgrounds were rendered as if they were part of logo.
     
  14. Olga

    Olga Miffed

    Joined:
    Sep 3, 2002
    Messages:
    934
    Likes Received:
    0
    You also need to set them to LOD_Interface and TC_Clamp in the editor. You also need to make sure they are compressed as DXT5.
     
  15. _Lynx

    _Lynx Strategic Military Services Staff Member

    Joined:
    Dec 5, 2003
    Messages:
    1,965
    Likes Received:
    8
    Heh, did that all. DXT 5 is the only resonable format for such textures since other DXTs don't support the alpha.
     
  16. klasnic

    klasnic ra ra rat Putin!

    Joined:
    Jan 24, 2004
    Messages:
    3,210
    Likes Received:
    1
    Got this earlier, Olga and thanks. You've done a great job on them :tup:
     
  17. CyMek

    CyMek Dead but not gone.

    Joined:
    Jan 4, 2004
    Messages:
    1,932
    Likes Received:
    0
    DXT3 supports alpha - either black or white. Isn't that all you need for the symbols?
     
  18. klasnic

    klasnic ra ra rat Putin!

    Joined:
    Jan 24, 2004
    Messages:
    3,210
    Likes Received:
    1
    DXT1 supports 1 Bit alpha too if you use nVidia DXT compression plugins for Photoshop ;) (It's no bigger than DXT1 without the alpha)

    DXT3 supports more alpha and DXT5 more again though I doubt you'll really ever need to use DXT5 unless it's for something uberly spectacular :D
     
  19. CyMek

    CyMek Dead but not gone.

    Joined:
    Jan 4, 2004
    Messages:
    1,932
    Likes Received:
    0
    Or for something that's uberly specular. :p It's really useful for making specularity masks for shiny textures that aren't shiny everywhere, or aren't very shiny, just glistening.
     
  20. klasnic

    klasnic ra ra rat Putin!

    Joined:
    Jan 24, 2004
    Messages:
    3,210
    Likes Received:
    1
    Shiny's cool. Me likes me shiny thingies :D
     

Share This Page