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UE3 - UT3 Fracture Meshes

Discussion in 'Modeling & Skinning' started by khaern, Dec 10, 2009.

  1. khaern

    khaern New Member

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    Appologies if this is posted in the wrong section.

    I've been reading through one of Hourences tutorials, the one on fracture meshes to be exact, and I seem to have a fundemental problem.

    when I double click on a static mesh in the generic browser the Fracture button is not visible.
    I've looked for some video tutorials to see if i'm using the wrong sort of mesh but all videos i've found have been for the UDK rather than UE3.

    Anyways the main question I have is in the tutorial it says:
    "open any staticmesh in any (uncooked) package"
    by uncooked I've taken that to mean a package created by myself rather than one of the defaults.
    Do I have the wrong idea here? and if not why can I not view the fracture button?

    Any help would be greatly appreciated :)
     
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Wait. Are you using the UDK or the editor shipped with UT3? Because you can only do it in UDK. The engine version of UT3 didn't have fracture meshes yet.
     
  3. khaern

    khaern New Member

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    Ah. See now i did NOT know that =P

    I guess i'm going to have to go against what my lecturer wants and use UDK because i reallllllly want destrectuable meshes. It will just add a lot more realism when you drive through a window :)
     
  4. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Well, you can have destructible objects in UT3's editor. It's just a more complicated process afaik. I think you have to subclass Destructable actor or something.
     
  5. khaern

    khaern New Member

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    See at the moment i have no idea how i would go about doing that, I'll have to look into using UDK and if i can get my head around the differences then i may start working in there but it would be nice to keep going as i am seeing as i'm now familiar with the UI
     
  6. Bi()ha2arD

    Bi()ha2arD Toxic!

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    Getting it to work would most likely involve coding, that's what I meant.
     
  7. khaern

    khaern New Member

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    Yeah, i've not touched on the unreal script yet and i'm not sure if with all the other work i've got i'll have time to really learn it so i guess my best bet would be to start with the video tutorials on UDK

    Thanks for the pointer
     

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