I cannot seem to get them to work in the Runtime, I can get them working in other unreal engine games. I noticed they are working in the materials map example if you port it over the runtime. As a basic test I tried creating a fluidtexture (from the real time procedure texture material factory) and select the engine.defaultmaterial as the pallette... and I get nothing.
Is this a bug? I am assuming it is just a non-user setable default property seeing the coverted texture package works fine.
Is this a bug? I am assuming it is just a non-user setable default property seeing the coverted texture package works fine.