Fractal textures

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ttl

New Member
Oct 22, 2003
51
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0
I cannot seem to get them to work in the Runtime, I can get them working in other unreal engine games. I noticed they are working in the materials map example if you port it over the runtime. As a basic test I tried creating a fluidtexture (from the real time procedure texture material factory) and select the engine.defaultmaterial as the pallette... and I get nothing.

Is this a bug? I am assuming it is just a non-user setable default property seeing the coverted texture package works fine.
 

patrickrho

New Member
Oct 31, 2003
24
0
0
Hmm, I think that happened to me too, cuz I used animated fluid texture and some of them dont work but some do.