1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Forgot about shadows?

Discussion in 'Original Unreal Tournament' started by Satsu, Mar 4, 2000.

  1. Satsu

    Satsu New Member

    Joined:
    Nov 20, 1999
    Messages:
    82
    Likes Received:
    0
    Unreal 1 had a patch for Creative Labs video card users that allowed the game to have realistic shadows using the stencil buffer.

    Why the hell doesn't Unreal Tournament natively support stencil shadows!? For such a great engine, it sure is lacking. I hope this will come in a later patch, but I doubt it.

    If there is a magical command that enables this in the ini files or whatever, let me know.
     
  2. BloodKnight

    BloodKnight New Member

    Joined:
    Nov 30, 1999
    Messages:
    148
    Likes Received:
    0
  3. HWAS

    HWAS New Member

    Joined:
    Dec 26, 1999
    Messages:
    626
    Likes Received:
    0
    I was wondering the same thing. Half-Life even has shadows, why doesn't UT have them? Although I don't want to see them if they are the crappy shadows from Tribes, they just look too unrealistic because they hover above the ground. The Unreal engine is way better than the Tribes engine though, IMO.

    [​IMG]
    "¡Te jodes, eres mierda!"
     
  4. ThrasherX9

    ThrasherX9 New Member

    Joined:
    Dec 5, 1999
    Messages:
    1,060
    Likes Received:
    0
    you would think it would have descent shadows huh. With the unreal engine supporting great light effects, graphics, ect... i wonder why they didnt make stencil shadows....

    [​IMG]
    **"Someday we'll look back on this moment and plow into a parked car."-Evan Davis

    **"Women need a reason to have sex - men just need a place." - Billy Crystal.
     
  5. Satsu

    Satsu New Member

    Joined:
    Nov 20, 1999
    Messages:
    82
    Likes Received:
    0
    No crap, shadows are awsome and I think they help put the whole scene into better perspective.
     
  6. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,397
    Likes Received:
    13
    Unreal did support stencil shadows. The code is still in UT, I beleive, but it has been turned off because of the severe performance hit. Some of the advantages of active shadowing would be that you could see an enemy's shadow around a corner. Lighting would become a whole new factor!

    [​IMG]
    Yes, I know I'm full of $I-IiT - but I'm Godlike dammit!


    hal{PuF}
     
  7. ThrasherX9

    ThrasherX9 New Member

    Joined:
    Dec 5, 1999
    Messages:
    1,060
    Likes Received:
    0
    yeah, with the great lighting UT has, it would have a cool affect on shawdows, but most likley drop the framerate instantly.

    [​IMG]
    **"Someday we'll look back on this moment and plow into a parked car."-Evan Davis

    **"Women need a reason to have sex - men just need a place." - Billy Crystal.
     
  8. Kenny

    Kenny New Member

    Joined:
    Dec 3, 1999
    Messages:
    210
    Likes Received:
    0
    So far I haven't seen a game that has better shadows than Outcast's, pity it uses voxels.
     

Share This Page