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Forget the x/loc for a second and answer ....

Discussion in 'Original Unreal Tournament' started by Netranger, Oct 6, 2000.

  1. Netranger

    Netranger New Member

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    this.
    Are there any improvements in the D3D rendering?
    Does S3TC work in this version under opengl with
    an "Epic" verison of Lokigl?
    Thanks for any info.
     
  2. Ultron

    Ultron Robot XMP Beta Tester

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    Offhand it sounds like you need to stick with 4.28 to get the Loki S3TC OGL renderer to work. But I haven't tried it yet with 4.32. I will say this, I got noticable image quality improvement on my V5 with the 4.32 OGL Renderer, over every previous renderer I've seen. Also it was much faster. Although slower than Glide and D3D.
     
  3. Netranger

    Netranger New Member

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    I like the sounds of noticeable Opengl rendering.
    But the Opengl has a very frustrating stutter which i assume is when it is dumping textures.
    Thanks for the info.
     
  4. Kaz

    Kaz Godlike Drunken Spammer

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    Open GL only seems to run well on very fast pc rigs.

    Kaz
     
  5. darklite

    darklite New Member

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    actually the newest Loki OpenGL renderer (for 428) works fine in 432. :)
     
  6. Kaz

    Kaz Godlike Drunken Spammer

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    Too bad 432 sux :(

    Oh and I can't forget the x/loc......it's wayyyyy too important:D
     

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