For the love of pete...

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mat69

just fooling around
Dec 9, 2001
849
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Österreich
www.combatmaps.de
Harrm said:
Harrm: Crowze, don't. I shall faint.
Crowze: I want you to faint. This is what you were meant for. None of the fools you've ever known have given INF installers to you like this, have they? Your Geogob, or your Yurch, or your stupid PipeDream.

--Harrm
I'll unbury the hatchet. WAR!
Take this bastard!
180px-Super_soaker.jpg

At least it's open sight.
Btw. this weapon would be great in INF ...
 

Logan6

TC Vet
Dec 23, 2003
601
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Nice job Sir Edmond, but I think the Community Pack should be ONE pack that covers as many servers as possible without conflict. And I know that that pack is going to be far bigger than 34 MB. Probably more like 1 to 2 GB. Every time I look at the servers I see a new map that I haven't heard of. There are even a few mutators on the servers that I can't find anywhere.

Crowze: Please put in all the mutators and maps being run on the servers no matter how big the file is. Like Losus says, one big mega pack. If its too big to host on a webpage, you can always make it a torrent and seed it for a while. Another nice thing would be, if it is going to be a torrent, please dont zip or rar it. That way, people with dial up can pick out the most important files from the torrent first, and then get the lesser used maps and such later.
 
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Nov 19, 2004
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Logan, I like that last idea of yours, about keeping it un-archived. Actually, there is another advantage to keeping it un-archived other than being able to pick and choose what you want to download at that time, that advantage is that if we make the torrent with the files in their already proper relative paths (eg. ./infiltration/system or ./textures or...) then you can tell your favorite torrent program to just download to your unrealtournament path and not only will you not have to install the packages after downloading but if we decide to update the torrent then you can point the new torrent to the same UT path and it will download any new packages and redownload any similarly named packages that have been updated (as they will fail hash check with the new torrent), and of course any files you already have and havent changed will not have to be redownloaded.
 

sir_edmond

In my own world
Aug 12, 2003
606
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16
Boston
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The Community Mutator pack contains the most essential mutators for weapon, voice, and communications setup. I deem most of the other mutators as non-essential to a client. As you said if it end up being 1 or 2 gb, would anyone download anything this big and this old?

It is unavoidable that a client will need to download somethings from the servers. Especially maps, INF has anywhere between 1-2 GB of maps alone, most of them will never be played, including them will just be a waste of bandwith.

There is a diffrence about being thourogh and being exhausive.

Anyways what I have done, is cut the number of downloads to run INF to about 4 downloads, without redoing any setup files, and a tricky install of the ChrisOGL drivers. The rest of the stuff they can get from the server, because if the server has redirect it shoudnt take that much longer anyways.
 
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Logan6

TC Vet
Dec 23, 2003
601
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16
Well, thats why I say stick it in an unarchived torrent. I just can't see 34 MB covering all the **** that I have seen on the servers i.e. maps and muties. So, if there is an unarchived torrent, then you can get what you absolutely think you need up front, and then in between games you can download the rest of the ****. There's nothing worse than ending one map on a server and then finding that you have to download the next map which is 10 MB ( which on dial up takes about 30 to 45 minutes). That sucks. This way when I'm not playing, I can be downloading the rest of the maps, etc. Now I don't have to look over god knows how many websites for the files I want, nor do I have to try sucking them off of a server that 1) usually kicks you after a while and 2) doesn't download the .int files that you need for offline play.

Lets just stick in one big pack and have done with it. A very simple solution.
 
Nov 19, 2004
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The thoroughness of the community pack aside, can we also discuss the relative location of each type of file. For instance, will we put textures of the packages all in /textures or /infiltration/textures? To prevent getting duplicated packages, as UT isnt smart enough to compare multiple similarly named packages for the correct match, it just uses the first matching packages by name through the list of paths. Possibly just place everything in UT's folders rather than the dedicated infiltration folders. If you have opinions for or against this please post them.

Edit: typo, sure to be more I bet.
 
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sir_edmond

In my own world
Aug 12, 2003
606
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The reason why we are suposed to play INF related maps, textures. etc. in the /infiltraion/<correct folder> is becasuse it stops it from showing up in regular UT.
The UT .ini does not scan the INF folders, so anything in them is not seen, Hence you cant use INF maps in UT.

There is very little diffrence in ceating a exe that extracts into the respective folder. That 34MB pack, which contains weapons, com tools, and voicepacks, if you unzip it into your UT folder, everything falls into place.

Anyhow my last comment on the ONE LARGE PACK and why I am not in favor of it.
-One large file to download causes many problems as you need a stable connection.
-Large files are hard to maintain.
-Large files are hard to recreate

Other comment, your argument of downloading maps off a server at 56k is moot because it would take well over 3 days to download infiltraion by torrent at 56k. Even regular downloads of 35MB would take about 100min.
INF has grown too large to fit on 1 700MB CD, even at dsl speeds it takes about 60min to download that. In otherwords playing on 56K has become impractical, and a game so old only has so much apeal.

I would also like to note my intention is to get people online in the fewest amounts of steps
 
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Nov 19, 2004
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siredmond said:
-One large file to download causes many problems as you need a stable connection.
-Large files are hard to maintain.
-Large files are hard to recreate
Who said anything about one large file, a single torrent can be made up of as many files and folders as you want, in fact it was already discussed earlier in the thread that placing everything in a single archive when torrenting is a bad idea, and simply having everything in relative directories and torrenting everything in their appropriate directory structure is a better idea. See the following:
Losus_Deliosus said:
there is another advantage to keeping it un-archived other than being able to pick and choose what you want to download at that time, that advantage is that if we make the torrent with the files in their already proper relative paths (eg. ./infiltration/system or ./textures or...) then you can tell your favorite torrent program to just download to your unrealtournament path and not only will you not have to install the packages after downloading but if we decide to update the torrent then you can point the new torrent to the same UT path and it will download any new packages and redownload any similarly named packages that have been updated (as they will fail hash check with the new torrent), and of course any files you already have and havent changed will not have to be redownloaded.

With torrents if used properly do not redownload a file if it hasn't been changed, and thus passes any hashing checks. So if someone downloads all 2gb worth of packages, maps, textures, etc, and then we update the megapack, we simply give them the new torrent file compiled from the new list of files, and as long as they point it to the exact same location they downloaded the last torrent to the torrent program will only download the new packages, it wont redownload everything again.
 

Logan6

TC Vet
Dec 23, 2003
601
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16
And there you have an easy way to upgrade. And yes, not many people still play this game, but if those who use bittorrent keep it as a seed, then it will always be available. You won't even notice its there when your using bittorrent if nobody is downloading it. Just keep it in the torrents to seed. I've seen people with over a 100 torrents in the seed slots. One more won't make any difference. And if nobody is seeding it, all it takes is a request on the board for a few peope to do so the next time they are using bittorrent. Thats why bittorrent was made, to allow the spreading of large files by the sharing of bandwith over a large community.
 
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Pipe_Dream

3-time World Champion Bowler
Oct 22, 2004
548
0
0
Portland, OR
This sh1t is getting out of hand... :lock: Plus, I'm tired of seeing "Losus_Diliousus" appear on my monitor.
 
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Nov 19, 2004
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Well thats fine Pipe, just don't visit the forums or play Infiltration and I promise you wont have to see my name anymore. Plus there is no trolling, flaming, or illegal activities going on at the moment so no :lock: is necessary.

I was thinking instead of including the actual ini's in the torrent I was going to have a dedicated folder in the torrent with sample ini's and such that include everyone's best suggestions on modifications to the ini's so a new player could learn as to what changes need to be made to files like infiltration.ini to get best performance out of Inf or how to create decent RD binds by just editing lines right in the infiltrationuser.ini
 

Pipe_Dream

3-time World Champion Bowler
Oct 22, 2004
548
0
0
Portland, OR
Losus_Deliosus said:
there is no trolling, flaming, or illegal activities going on at the moment


really? Just ask Almost of Norgay. He'll have another version. This version is too much like that. Your version may be different, but you gotta trust my judgement on this one.
 

Harrm

I am watching porns.
Oct 21, 2001
801
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0
Porns
clanterritory.com
Logan6 said:
And there you have an easy way to upgrade. And yes, not many people still play this game, but if those who use bittorrent keep it as a seed, then it will always be available. You won't even notice its there when your using bittorrent if nobody is downloading it. Just keep it in the torrents to seed. I've seen people with over a 100 torrents in the seed slots. One more won't make any difference. And if nobody is seeding it, all it takes is a request on the board for a few peope to do so the next time they are using bittorrent. Thats why bittorrent was made, to allow the spreading of large files by the sharing of bandwith over a large community.

Yeah, I thought BT was entirely dependant on the number of people seeding it, or is it possible to keep it up as a permanent seed on the site or something?

Also, as far as maintaining/downloading a large pack, don't you have firefox SirEd? FF will pause and resume downloads at your whim. And once everything is compiled, it's not too hard to simply keep the compiled files around, overwrite them when need be, and create a new installer. Just takes a PC more powerful than mine.

I think the best way to go would to have both an installer and a torrent.

Also Pipe/Losus, could you please keep it out of this thread at least for a bit so I'm not scrolling down every 5 posts to find out the next relevant information?

--Harrm
 
Nov 19, 2004
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Now now Harrm, the best way to make it go away is to simply ignore it, is it not? And Zeep, you arn't doing the situation any good :p :D

One thing we will have to keep an eye out with either an mega installer or a torrent is mismatching packages between servers. Though they are rare I have come across some like "Jmansion.utx" where some maps come with different versions of it than others, or every once in a while we get a mismatch on "INFMOD_WeaponPack.u" between servers...but that is for obvious reasons. ;)
 

randomas

Member
May 24, 2001
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As I mentioned in another post I am building an archive of all non-official map-pack maps (screw size issues) for my own personal use. The problems so far are duplicate and missing files and some maps crashing inf on selection.

As far as suggestions go I'd like to see a MANUAL zip file with the proper directory structure (caps included) with ALL the comunity maps in their final versions with the proper extra files i.e. the most recent versions for texture sound etc.
 
Nov 19, 2004
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Now when you say caps included do you mean insure that directories and files have correct caps? Unfortunately I use Windows at the moment for my Inf installation so I do not know the correct directory and file casing (damn Windows and its case insensitive file systems). If someone who uses Linux and/or Mac OS for playing Inf could give some details on any directories or files in the Inf installation that contain uppercase letters that would be great.