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fluid and fluid based vehicle

Discussion in 'Unreal Tournament 3' started by moonflyer, May 16, 2005.

  1. moonflyer

    moonflyer New Member

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    is there any known detail about what kind of water/fluid technique will be used in ut2007?
    the fluid system of ut2k3,4 is not good indeed, and i hope to see water like in farcry or halflife2 or even better
    and i also have an idea that why not create a fluid based vehicle? like boat, submarine or anything else, it would be really fun to fight underwater and there would be a bunch of great original underwater maps
    :lol: :lol: :lol:
     
  2. Lauren

    Lauren Powered By ZΛLMΛN

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    http://forums.beyondunreal.com/showthread.php?t=158894

    I think they do they used a PPU as physics btw watch the 3 unreal engine 3 movies damn you see the effects incl of the water its soooo realistic

    Movies Posted on GoW Forums
    Save As Please!!
     
  3. LP

    LP *wants to be your friend*

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    i personally think a farcry style map would be possible(except for the trees) the water and the islands would be cool to race around with boats, but it needs to have real waves, and interact with the water properly, so u can bounce off waves made by other boats etc and have it rock and bob around on the water, or else it wouldnt be as exciting for me, also make big splashes fly up into the air if u hit a wave hard, or if u go through a wave in the manta (not 3D splashes, just textured ones).
    although detail like that seems impossible, this PPU thing might have enough power to do that kind of thing, you never know :)
     
    Last edited: May 16, 2005
  4. The_Head

    The_Head JB Mapper

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    1st thing:
    Why wouldn't anything that has been done in Farcry be possible in UT2004. ie what the trees are like ?!?!

    2nd thing
    ON UT2004 water would react to footsteps and weapons to a certain extent, why would it not be possible to do with Mantas?

    I should think all of this will be easily possible on the new engine. Half of it is possible on the current engine with some coding.....
     
  5. Steyr

    Steyr I posted in the RO-me thread
    and all I got was
    a pink username!

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    epic's best bet would probably be to optimize their existing water deformation thingamagig, and make a program using particle effects to simulate to some extent water dynamics. of course, full water dynamics on a huge lake may sound impossible at the moment, but all you would really have to do is create the particle dynamics effect wherever there is collision between an object and the water mesh, and destroy the particles when they collide with the water mesh. I think that would work, considering the amount of physics and particle power the engine has.
     
  6. LP

    LP *wants to be your friend*

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    1. well id say the trees have some kind of highly specialised code to allow a PC to draw that many in one scene, ive yet to see a ut2004 scene with more than 10 trees, nevermind as many trees as far cry has. Mabye with SpeedTree/UE3.0 it would be possible.

    2. it would be possible.. thats why i suggested it
     
  7. JaFO

    JaFO bugs are features too ...

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    I guess you missed the Speedtree-demos ? Those things are 100x better than anything Farcry had ...
    Even the real-time UT2kx-demo was pretty realistic compared to anything out there.
     
  8. BmB23

    BmB23 Take a pick!

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    I suppose you forget CTF-(something... cant remmber name) wich had a lots n' lots of trees in it...

    but the far cry demo really... so many trees... incredible.
     
  9. LP

    LP *wants to be your friend*

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    i mentioned Speedtree in my last post
     
  10. Ignotium

    Ignotium Que hora es?

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    Totally true, not even HL2

    About that CTF map that map has an amazing design, it looks fukin good; IMHO
     
    Last edited: May 17, 2005

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