I thought about it , that would be cool to have a drop ship that can be called anywhere in the map. At least , the call must be painted under a opensky.
-You could do it , put paradropers with onother kind of equipment. They would be AI controled of course. And have low hp compare to normal classes
-Or make like in unreal 2 if some of you played it, The dropship would get down and drop soldiers on the field.
That kind of idea could be used for (assault) and other kind of thing.
Since the mod include deployable turrets , i thought that it would be very nice.
Snipers could take out paraTroopers easily and dropships could be taked out be serval shots.
Dropships would be only used for specific maps , with serval path (so the enemy could not put like 500 turret camping just next the point where the dropship spawn)
They would spwn from a placable actor, out of the terrain to make it fell like if it comme from far away (not inside the map) , mappers (like me) could make the whole subtrac volume bigger than the terrain itself , and put these actor around it.
For the paratroops , You could use like the ONS.Painter in ut2004 , but instead of booms , that would be AI controler soldiers that are faster , but weaker.
-You could do it , put paradropers with onother kind of equipment. They would be AI controled of course. And have low hp compare to normal classes
-Or make like in unreal 2 if some of you played it, The dropship would get down and drop soldiers on the field.
That kind of idea could be used for (assault) and other kind of thing.
Since the mod include deployable turrets , i thought that it would be very nice.
Snipers could take out paraTroopers easily and dropships could be taked out be serval shots.
Dropships would be only used for specific maps , with serval path (so the enemy could not put like 500 turret camping just next the point where the dropship spawn)
They would spwn from a placable actor, out of the terrain to make it fell like if it comme from far away (not inside the map) , mappers (like me) could make the whole subtrac volume bigger than the terrain itself , and put these actor around it.
For the paratroops , You could use like the ONS.Painter in ut2004 , but instead of booms , that would be AI controler soldiers that are faster , but weaker.