1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Flashlights (Yes, again!)

Discussion in 'New Version Suggestions' started by Xpect84Nova, Mar 16, 2001.

  1. Xpect84Nova

    Xpect84Nova Guest

    I've posted this earlier, and here it is again, with a slight adjustment.
    How about just adding a flashlight to the loadout, with the cost of 20$ and the bulk of 1 or 2 (or something). Then when playing, instead of seeing the flashlight, you can just switch it on/off, as if it was attatched to your shoulder (This is possible, right?).
    Now how about that??!! :D
  2. The_Fur

    The_Fur Back in black

    Nov 2, 2000
    Likes Received:
    If possible adding a light source to wherever the light is shining from (bad idea using your flashlight in an open field in hostile territory)

    Btw i love what you did with the benelli flash, no more aura of death around the player.

    <A HREF="http://www.rlgaming.com" TARGET=_blank>[​IMG]
    Reviewer, Contributing Columnist Real Life Gaming</A>
  3. WHY

    WHY New Member

    Jan 15, 2000
    Likes Received:
    maybe the INF team should consider making Flashlight attatchments for all of the weapons that are able to mount them (I know the MP5 can, and I'm pretty sure the SIG and M16 can. I'm not too sure about the pistols or the AKMSU)

Share This Page