I used increased availibility as a reason they shouldn't be overpowered CS nades. Come off it already.
Do me a favor, scan this thread for a single post that could give anyone an accurate representation of exactly how effective of an effect is 'realistic'. See any? No? Now doesn't that comfort you? It sure as hell doesn't make me too excited about the concept.Lt. said:i really dont care if you think the CS nades are omfgoverpowered. i vote for making 99.999% (thats FIVE nines) accurately re-created INFflashbangs and then, if necessary, use this to test the viability of the unlimited INF-budget.
I keep that balance thing in my sig because the majority of infers really are counterstrike players in denial. The very act of plugging those numbers into a flashbang is, guess what, a balance act.you might stand for balancing things before they get off the ground, but i for one would like to see us stick to realism first, and then count how many eyes we poke out along the way.
Crowze said:If we stuck to realism, the highly-trained well-equipped good guys would beat the less-well-equipped-and-trained bad guys most of the time. But that wouldn't make a very good multiplayer game now would it? In Inf's context, since it's player vs player, things have to be balanced.
yurch: I've never denied that I play CS now and again. I've just never confirmed it .
EDIT: when did I reach 2,000? That milestone flew right by me...
UN17 said:*turns away from CFA's flashbang, then gets gutted from behind(never take your eyes off the enemy!)*