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Flashbangs

Discussion in 'New Version Suggestions' started by Al_Bundy, Oct 16, 2004.

  1. yurch

    yurch Swinging the clue-by-four

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    I used increased availibility as a reason they shouldn't be overpowered CS nades. Come off it already.
     
  2. Lt.

    Lt. Elitist bastard

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    i really dont care if you think the CS nades are omfgoverpowered. i vote for making 99.999% (thats FIVE nines;)) accurately re-created INFflashbangs and then, if necessary, use this to test the viability of the unlimited INF-budget.

    do crazy-rich combatants make for crazy-nuts combat? we shall see.
    for all we know it will work out fine. (and it probably will*)


    you might stand for balancing things before they get off the ground, but i for one would like to see us stick to realism first, and then count how many eyes we poke out along the way.



    (*i say it will work out fine, mostly because i see it it this way:
    some guy has 99 flashbangs.
    he lowers, switches weapons, nades, switches, and walks into the next area.
    YOU have 0 flashbangs.
    you charge around the map with an absurd amount of violence-of-action, cheekwield 100% of the time, and snap shots into the gut of every sucker you catch in the act of fumbling around with their gear.
    )
     
    Last edited: Feb 22, 2005
  3. yurch

    yurch Swinging the clue-by-four

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    Do me a favor, scan this thread for a single post that could give anyone an accurate representation of exactly how effective of an effect is 'realistic'. See any? No? Now doesn't that comfort you? It sure as hell doesn't make me too excited about the concept.

    I keep that balance thing in my sig because the majority of infers really are counterstrike players in denial. The very act of plugging those numbers into a flashbang is, guess what, a balance act.
     
    Last edited: Feb 22, 2005
  4. Crowze

    Crowze Bird Brain

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    If we stuck to realism, the highly-trained well-equipped good guys would beat the less-well-equipped-and-trained bad guys most of the time. But that wouldn't make a very good multiplayer game now would it? In Inf's context, since it's player vs player, things have to be balanced.

    yurch: I've never denied that I play CS now and again. I've just never confirmed it ;).

    EDIT: :con: when did I reach 2,000? That milestone flew right by me...
     
    Last edited: Feb 22, 2005
  5. geogob

    geogob Koohii o nomimasu ka?

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    Ok let's do this...

    someone go out and buy a few flashbangs. We'll have a flash party and bang ourselves.

    mmm no wait.... that didn't sound right. at all. :eek:
     
  6. Derelan

    Derelan Tracer Bullet

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    If you want total, no-limit realism, there isn't a big chance you're going to be playing multiplayer. Unbalanced realism is, IMO, best suited for story-based single-player games.
     
  7. Harrm

    Harrm I am watching porns.

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    Now tell me, in a game where both teams are trying to kill one another...

    ...why would you want a weapon that doesnt kill the enemy?

    A flashbang can be overcome by simply looking away. An M67 can only be overcome by getting the **** away from it.

    --Harrm
     
  8. Taque

    Taque Custom User Title

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    Because we want toys and want to look/act cool.
     
  9. CFA

    CFA The Cult Of Personalities

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    hmm the ability to blind someone.i dont think i would use a gun if these came out.just a couple flashbangs and a knife :)
     
  10. cracwhore

    cracwhore I'm a video game review site...

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    And on that note, I hope they are never released.
     
  11. UN17

    UN17 Taijutsu Specialist

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    *turns away from CFA's flashbang, then shoots CFA*
     
  12. NTKB

    NTKB Banned

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    Er that happens now with the M4 reflex sited players vs the rest ( - the uber players who can slay with other things).
     
  13. CFA

    CFA The Cult Of Personalities

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    *milks his flashbang so UN17 cant turn away* you could also go along with the suicide nade system! LOL!

    but seriously, even though you turn away, your eardrums would still be busted for a bit.piter pater piter pater SLASH! tango down!
     
    Last edited: Feb 27, 2005
  14. Harrm

    Harrm I am watching porns.

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    Last time I checked, I didn't need to hear to pull a trigger. But that's just me.

    --Harrm
     
  15. CFA

    CFA The Cult Of Personalities

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    yea but if your gonna turn around to avoid a flash,you lose track of your enemy and are gonna have trouble figuring out where he is without your hearing.for instance, you wont hear that person pop another nade or hear knife swipes
     
  16. Psychomorph

    Psychomorph  

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    Since INF have special forces equipment, I think INF:Source should split between regular army thing and small special forces thing.

    Armies have platoons and heavy armory (nade launchers, rocket launchers, mines).
    SF have light armory but tactical stuffas flash bangs and small explosive charges.

    What I also would dream of, for a huge player count, a mission, where they are regular soldiers fighting the enemy and at the same time a small special forces unit of 4 men with a exact task to get into a special building and steal, or destroy things, while the platoons fight and kick ass.

    Such a mission would kick ass.
     

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