Flash bangs have been done in 2.86. Worked rather well. Just ask Duke since he loved throwing them at me.
Thornhill said:This is untrue, frag grenades are dangerous for both the target and user in an urban environment. Shrapnel can easily penetrate the most common building materials (brick, block, wood, etc.) and remain lethal or harmful. The use of flashbangs in FIBUA is more common nowadays as they only harm/incapacitate the target providing the user pulls back behind cover. Another point is that frag grenades aren't used when the environment of the deployment is sensitive, for example, a missile silo, reactor, etc.
They certainly aren't if they're overdone!UN17 said:Flashbangs are fine, the system isn't.
UN17 said:There is no equipment limitation in 2.9, that's the source of the problem. But it's no big deal since if you really wanted to, you could restrict the players by limiting the number of items they get or by placing a value (monetary or otherwise) on equipment then providing them with a budget. Flashbangs are fine, the system isn't.
So rather than playing as as group of random mercs vs random mercs, with the next gen system we might see something like "US Regular Infantry vs US Navy Seal Team 6". The US regular army team probably wouldn't have flashbangs as an option because it's not something they would normally be issued or request, while the HRT probably would
yurch said:They certainly aren't if they're overdone!
Harrm said:Haha. US Infantry vs. Navy Seals. That'd be a short friggin' fight.
--Harrm
5eleven said:You're kidding, right?