Lt. said:that being said, why throw a flashbang when you can throw an M67?
this aint RavenShield, f*ck non-lethality.
Ever been killed by a teammate's m67? I have, a few dozen times. I would rather be blinded.Lt. said:I wouldnt be against flashbangs in either 2.9 or 3.0, per say. they exist in the real world so the INF soldier should be able to take them if he wants.
that being said, why throw a flashbang when you can throw an M67?
this aint RavenShield, f*ck non-lethality.
And beeing killed by enemies.Derelan said:Ever been killed by a teammate's m67? I have, a few dozen times. I would rather be blinded.
5eleven said:Having said that: Geo, what do you mean by distraction? What is the purpose you are thinking of for employment - I might change my position.
Thats a problem I see with M67 right now. The shrapnel seems to disappear after a certain distance, when IRL they can travel 200m+. It really should never be "safe" to look at an exploding M67. I think it happens far too often that defenders don't even take cover from an M67 because they know they are outside the range of the nade even though they wouldn't be IRL.Beppo said:Ie. some defenders cover a spot, an open doorway or alley or whatever from a distance. So a M67 would not be able to kill them and they would still look at the same spot while the M67 blows off. No need to change your view at all cause there is no risk.
I agree, flashbangs would be a nice addition, but hearing loss and blindness should be added for M67 too.Maybe worth to add this effect too.
Crowze said:It goes without saying that it's beyond the realm of old UT.
gal-z said:Flashbangs are cool, but won't be useful in INF at all. Their main use is when encountering civilians or enemies you do not wish to kill. Same goes for tear gas thrown and launched grenades.