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Flares negative list

Discussion in 'Infiltration Development' started by -Freshmeat, May 16, 2006.

  1. -Freshmeat

    -Freshmeat Eternally noob

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    Having seen the rather short positive list of maps with allowed flares, it might be an idea to have a both a positive and a negative list on the forum: Please post in this thread if you find a map where the flares definitly crashes, and a list of maps that you have tested not to crash after some playtesting.

    -Freshmeat
     
  2. mat69

    mat69 just fooling around

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    Macedonia_night --> crashed offline pretty soon
    KosovoNight --> seemed to work offline
     
  3. geogob

    geogob Koohii o nomimasu ka?

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    I decided not to hold a positive list..... but if you want I can post here all maps I tested and turned out negative. But I mostly tested night maps, not "day" maps or CQB maps.

    DM-INF-KosovoNight : Crashed a bit too much when flying around
    EAS-INF-Frozen : Immediate crash
    EAS-INF-Island : Got at least one crash without flying around, hence was removed from the "safe" list
    EAS-INF-Mostar : Immediate crash
    EAS-INF-Raid : Crash when entering certain zones.
    EAS-INF-Silo : Crashed frequently

    EAS-INF-DS-Arabba-sl/xl : Immediate crash
    EAS-INF-DS-Arabnight : Immediate crash
    EAS-INF-DS-BlackSand : Immediate crash
    EAS-INF-DS-RailBridge : Immediate crash
    EAS-INF-DS-SandmanNight : Immediate crash
    EAS-INF-DS-BlackSandFix : Immediate crash
    (at least the DS maps are consistent :p)

    DM-Cargo_UT : Immediate crash (crashes also with INF tac light :p)
    DM-INF-NightWater : Frequent crash
    DM-INF-Macedonia_night : Frequent crash
    DM-INF-VladivostokNight : Frequent crash
    EAS-INF-Gatehouse : Immediate crash
    EAS-INF-GatehouseFIX : Immediate crash
    EAS-INF-LondonWenthamNgt : Got at least 1 crash
    EAS-INF-Platoon : Immediate crash (crashes also with INF tac light :p)
    EAS-INF-Taps : Frequent crashes


    Those in green could be considered stable enough for the "stable" list, but are on the limit IMO.

    I did a night coversion of DM-INF-ShootingRange for NV testing purposes. I found the experiemnt interesting. I might go for converting stable day maps into real night maps. Or I might try to find ppl to do it while I do some other stuff.
     
    Last edited: May 16, 2006
  4. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Nightwater crashes only with flares or with NVG as well? CanĀ“t play it.. Xplosion or something package is missing..XP
     
  5. CampersDaz

    CampersDaz New Member

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    747Siege crashes after the 2nd flare and some walls aren't illuminated correctly
    Beachhead crashes frequently
    ADV-RushCityPro][ crahses immediatelly
    HRT-FacilityBeta5 chrashes immediatelly
    ManorFarm no crashes occured
     
  6. geogob

    geogob Koohii o nomimasu ka?

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    I got a few crashes on ManorFarm. So did Neabit (and he was pretty mad ;) )
     
  7. yurch

    yurch Swinging the clue-by-four

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    This is why I'm glad I opted out of flares for new40mm. Is it just the obscenely large dynamic lights causing these crashes?
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    yes. large dynamic lights cause the crash in some specific conditions. I'm looking into either zoning or BSP errors.

    It can happen even with very small dynamic lights such as the tac-lights
     
  9. yurch

    yurch Swinging the clue-by-four

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    Well... how come these weren't seen before? It's not like dynamic lights are all that rare...
     
  10. geogob

    geogob Koohii o nomimasu ka?

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    I've seen it before. And quite often I should say.

    Clearly a series of condition must be met to crash the system. Sometimes it crashes immediately, other times it crashes only when I walk in a specific area while carrying a dynamic light or being in it's range. Often you can fill a map without crash until you go in one area of the map. Probably a different zone or something. Sadly I not know much about mapping to find a correlation between map features and these crashes.

    But I can assure you that these crashes happened before. To me and to others. Only know one knew what it was or wasn't able to reproduce it (due to the smaller radius of the dynamic light). The first time I crashed was while testing the night vision. I crashed on Gatehouse and my first observation after seeing the symptoms and logs I remembered this happened to me before. I clearly remembered arab-xl, platoon and cargo UT. I went back on these maps and got the crash with the NV as with Gatehouse. Following this test I discovered that the simple tac-light was able to reproduce the crash the exact same way it happend to me before I even started coding for UT. On Platoon and Cargo UT it's really easy to reproduce. That's how I linked dynamic lights with the crash.

    Eventually, reducing the light radius allowed me to make the night-vision stable on most maps, reducing the changes to get in the coditions that crash the engine. It was reduced during my initial testing until the release in WP 1.4 and was reduced again in WP 1.5 to lower even more the chances of a crash.

    With the flares, this is something that I cannot do. Flares with a radius of 2 meters aren't really usefull :p

    If only I could exactly find out what are those conditions... But even then, there's probably not much I can do about it.

    I tried posting about it in UT dev forums, talked to Freon who worked on this before (he is the original coder of the flare actor after all). No clue.

    My next try will be to talk with someone that knows well the renderer and the engine. But I doupt it's an issue with the rendering driver itself as it happens with OpenGL (vanilla and Chris'), D3D and even software rendering. That means that even a new rendering device might not solve the issue.
     

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