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Flare Pack Discussion

Discussion in 'Concept Discussion Board' started by Neuroflare, Jul 14, 2005.

  1. Neuroflare

    Neuroflare Brewer - Patriot

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    Being that the Official name for my weapons pack is the flare pack, I am opening a thread where discussions about it can be had, questions can be answered and what not.

    So, first on the agenda is:
    I am dissatisfied by alt fire for the scram cannon. Its not as much funas primary, and leaves much to be desired of it. Currently it basically a single, sober rocket that locks onto a foe that gets too close and homes in on them. Not too interesting compared to multiple drunk rockets that whoop the sh!t out of whoever catches the brunt of all of them.

    Any ideas? Postal suggested a few missiles that bounce off of the walls a couple times, so there's more of a chance they hit some assh0le. And me having smoked too much pot, has no imagination left, though my logic skills still work, have no ideas for it.
     
  2. Postal

    Postal I apear to have lost my pin.

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    ROTT style drunk missles. How about a split missle?
     
  3. Neuroflare

    Neuroflare Brewer - Patriot

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    to be honest, rott was so long ago, all i remember is dog mode
     
  4. Neuroflare

    Neuroflare Brewer - Patriot

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    maybe a missile pod that delivers the missiles further before deploying them in drunk fashion? that'd be pretty rad
     
  5. Neuroflare

    Neuroflare Brewer - Patriot

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    ok. bad idea. direction of blast will always be an issue and then they just fly into walls because they dont seek fast enough
     
  6. Postal

    Postal I apear to have lost my pin.

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    Fire wall, what if the rocket few fowards and fell at the same time, when it hit the ground, it would become a wall of fire that would move fowards.
     
  7. Neuroflare

    Neuroflare Brewer - Patriot

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    i figured out how to do my idea. set their start rotation to hitnormal with some randomness so they go in all directions. so all you ahve to do is deliver the Scram Missile Pod into a room and hope they do ther business. i slowed down all of the drunk missiles, so they seek better.

    I'm afraid of emitters. they have way too many varibles to set.
     
  8. Smoke39

    Smoke39 whatever

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    Try using XEmitters.
     
  9. Postal

    Postal I apear to have lost my pin.

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    How about a Jammer pickup, get it and drunk missles dont home in on you?
     
  10. Neuroflare

    Neuroflare Brewer - Patriot

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    Let me clarufy my frars. emitters are convoluted, xemitters are the ones with too many variables. Im gonna play around with them, of course, buti spent so much of the past month try to get a good handle on uscript (I wasn't coding throughtout my whole hiding in the shadows), that im sapped for a bit, and poker is kinda fun right now.
     
  11. Postal

    Postal I apear to have lost my pin.

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    excuses excuses, heres what I say "Cheat"
     

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