Issue: Missing cubemaps, from the file "AW-Cubes.utx"
Lines like this commonly found in your log files.
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube
Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC
and
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
I have only just discoverered this error, as I only just started editing with UEd3, since the drive with my main copy of UT99 (where I have all the current stuff I'm editing).
I am quite surprised that no-one has ever found a fix (other than to just say "ignore it").
Not good Enough for me
Well after a few minutes of hunting and file-swapping, I found them!
They are in....
"X_AW-Cubes.utx"
A quick test, of duplicating the offending cubemaps, across to the place where they are being referenced solves the issue of the errors (on loading a map), but the internal palette entries do not match, so I could not make them work without creating a new error
To correctly fix this, requires exporting and re-importing all the missing bits, and making a new texture package.
Again though, I think there may be an issue with the palette, as I cannot work out how to export/import just a palette.
Alternatively I think it would be best solved if possible, with a patch or script to hook the calls and re-direct them to the alternative texture pack.
Currently I may be able to muddle through the first option, but it would be better done by someone with real understanding of the implications of the fix, and more experience with UEd3.
NOTE:
Alternative, alternative fix!
The missing cubemaps seem to be mostly a problem with Vehicles.
Try setting the mesh in your suspect VehicleFactory to "None" (The vehicles spawned by it will still work, but it makes it a pain in the editor).
It looks like at some point in production Epic decided to move the vehicle textures to the other file, so the issue has been propagated by people "copying and pasting" vehicle resources from the UT originals, or using original textures.
I am guessing in all these years, certain vehicles have never had the right reflections or metallic effects.
Q: If this was fixed, would all these vehicles now look odd or fixed?
Lines like this commonly found in your log files.
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.PS_Cube
Warning: Missing TexEnvMap TexEnvMap AW-Cubes.Cubes.SunC
and
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv2
Warning: Missing Cubemap Cubemap AW-Cubes.Cubes.MesaEnv1
I have only just discoverered this error, as I only just started editing with UEd3, since the drive with my main copy of UT99 (where I have all the current stuff I'm editing).
I am quite surprised that no-one has ever found a fix (other than to just say "ignore it").
Not good Enough for me
Well after a few minutes of hunting and file-swapping, I found them!
They are in....
"X_AW-Cubes.utx"
A quick test, of duplicating the offending cubemaps, across to the place where they are being referenced solves the issue of the errors (on loading a map), but the internal palette entries do not match, so I could not make them work without creating a new error
To correctly fix this, requires exporting and re-importing all the missing bits, and making a new texture package.
Again though, I think there may be an issue with the palette, as I cannot work out how to export/import just a palette.
Alternatively I think it would be best solved if possible, with a patch or script to hook the calls and re-direct them to the alternative texture pack.
Currently I may be able to muddle through the first option, but it would be better done by someone with real understanding of the implications of the fix, and more experience with UEd3.
NOTE:
Alternative, alternative fix!
The missing cubemaps seem to be mostly a problem with Vehicles.
Try setting the mesh in your suspect VehicleFactory to "None" (The vehicles spawned by it will still work, but it makes it a pain in the editor).
It looks like at some point in production Epic decided to move the vehicle textures to the other file, so the issue has been propagated by people "copying and pasting" vehicle resources from the UT originals, or using original textures.
I am guessing in all these years, certain vehicles have never had the right reflections or metallic effects.
Q: If this was fixed, would all these vehicles now look odd or fixed?