One thing I dislike is when projectiles I manage to hit someone directly in the face with don't do damage. Yet splash damage from spamming someone's feet with them always gives damage.
There's your problem.briachiae said:It happens to me all the time with regular. ...
I have a low end computer and I get lots of packetloss,
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The splash damage always registers so why doesn't a direct hit register more consistently? Other people complain about this too that have decent connections. I think I heard someone say it happens in LAN games aswell.JaFO said:There's your problem.
Epic (and anyone else except *insert favourite deity or supernatural being*) can't magically create packets with vital information that were lost en-route to the server.
Therefor any game played over the internet is going to suffer from 'dud' missiles (and related events).
The only thing that Epic & co could do would be to sent multiple redundant packages with the same info, but then they'd double the bandwidth required at little to no gain. Never mind the fact that with the higher bandwidth-requirement slow/bad connections would suffer even more ...