FIVE WORDS!!!!

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MiscMan

The Grand Elitist
Dec 24, 1999
760
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Well, how would it fit into the loadout menu? I mean, a whole team could start with an AT-4 and a DE. I mean, seriously.

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Catalyst

science begets death
Jul 18, 1999
1,388
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36
43
CA, USA
A rocket launcher/rocket propelled grenade would be nice but damn, most levels are way too small for these toys, and the AT4 never really felt like it fit in with the rest of the toys, primarily because it could only be fired once and looked really stupid in the hands of the player.

Catalyst
 

Snakeye

Mk82HD
Jan 28, 2000
1,966
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Klagenfurt, Carinthia, Austria
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Well, IMO, I'd let the AT4 stay in INF.
Why?
- It doesn't fit in any worse than the DE.

- Since you can choose what you want, a big squad could have one man with an AT4. It doesn't need to be taken.
(you wouldn't choose double DEs in a open level, would you?)

- I never thought it would look bad.

- It would take away a weapon of INF, that is unique in this mod. It would be like taking away a PSG or the Robar.

- It IS a very tactical weapon since you only have ONE shot.

Snakeye
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anything you do can get you killed, including doing nothing
 

Moron

New Member
May 8, 2000
124
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56
Let it stay, but...

... dont let the Bots get their dirty hands on it.
IMO, they dont know how to use it proberbly...

Is there a way to 'down-prioritize' the waepon??? (So the bots dont get SO exited when they see the AT4)
Maybe with substitute with another weapon????
 

deathren

Dusty ****er.
Nov 26, 1999
1,330
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35
Anchorage, Alaska
Like glock better

i think the AT-4 should removed and replaced with a glock 18

"Out of darkness,
Out of Mind, Cast down into the halls of the blind!"
-The book of the blind, Game Diablo
 

Alpha_9

Infiltration lead level designer
Jun 1, 2000
1,493
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Washington State
Lose the AT4

If I understand correctly, the AT4 is an anti-tank weapon, not anti-personnel. So in a mod seeking to realistically simulate military/para-military combat, I'd say the AT4 would fit only if INF also included tanks. Which I don't see happening. The H&K69 seems to me to be plenty "BFG" for INF, especially when they up its power as planned in the 3.0 roadmap. So I vote to lose the AT4. I "kill my own dumb self" half the time I try to use the damned thing anyway...
/infopop/emoticons/icon_biggrin.gif
 

Unicorn

New Member
Mar 1, 2000
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Blowing up emplaced guns with it is a good idea. Of course making the bots use the emplaced guns would be another good idea, as in botmatches I really have no reason to destroy them when the bots won't use them!

I have to say, I find the AT4 useful, the biggest problem is that the bots just don't know how to use it properly. The other problem is that if I fire it and then step back I take damage; I can see the backblast should cause damage if I'm standing behind someone when they fire, but should it really continue to cause damage after firing?