First off I'd like to say WOW! since I first noticed your work, the concept has left my jaw dragging along the carpet Finally being able to poke around, now that's just slick. As rough as the released build may be, it still has a professional quality to it, very nice.
But more to the point, how does the melee system for the sword and most importantly the claw attacks work? I'm totally stumped, sometimes a click attack and my claws slash out (it would be helpfull to see them in first person, as I had to play in third to know if I was actually doing any attacking) more often then not I don't do anything. The Radial icon at the bottom center of the screen flickers in different quadrants when I attack. Someone please shed some light on this Otherwise, I love it (despite it's pre-alpha glitches).
Before I forget, the musket felt too much like an M1 Garand to me, the 8 shot clip combined with the little *ding* at the end.. perhaps a different sound and a lower capacity (eight rounds semi auto seems steep for a musket).
But more to the point, how does the melee system for the sword and most importantly the claw attacks work? I'm totally stumped, sometimes a click attack and my claws slash out (it would be helpfull to see them in first person, as I had to play in third to know if I was actually doing any attacking) more often then not I don't do anything. The Radial icon at the bottom center of the screen flickers in different quadrants when I attack. Someone please shed some light on this Otherwise, I love it (despite it's pre-alpha glitches).
Before I forget, the musket felt too much like an M1 Garand to me, the 8 shot clip combined with the little *ding* at the end.. perhaps a different sound and a lower capacity (eight rounds semi auto seems steep for a musket).