stevenhorton said:Here is what I think the 2005 retro Mustang should have looked like. The texture is only a temporary, and the tires are from the Viper. It has 2100 polys with the interior 75% finished.
stevenhorton said:Yea, after we talked on Messenger about being able to export I realised I had no way to get them back into Unreal as a .psk file, or even getting them into Maya PLE; and yes, I am definatly wanting this for sVehicle. That should solve a few problems such as the type of lights used for headlights, having a bot drive, the crazy collision errors and multiplayer. But I am really hoping the sVehicle code is broad enough to allow the the vehicle feel of kVehicle like we have now.