How about that...
After you defeat the final wave of monsters, you must also have to complete a small number of objectives. Example: In FHINV-Mansion2 the large krall appears and you must defeat him(simple objective).
In FHINV-Scorcher you first have to reach the missing energy core and then go to your base so yu can transport it back in top of the ship and also 'rescue' some peope appeared in the flooded builidng(that one in front-right of the ship, the doors would open, harder objective).
In the meantime monster are still coming for you. And some costumise placed monsters too.
Maybe that wasn't pretty clear but I hope you still understand.
About some bugs or suggestion in maps...
FHINV-Mansion...Please add some walls in the building.
FHINV-Scorcher(my faforite FHINV map)...Add please some road path nodes and some additional path nodes because some of the monsters cannot move to your base from anywhere because there are no path nodes around their spawning points. In addition, I found out that if you used the ships main guns, the second use will reload them instantly. In the meantime the ship door turrets(controlled with the front panels of the ship) are not very useful. If the monsters are close to your ship's door, the side panels would glow much brighter.
FHINV-Goroland...Monsters are spawning only from one arena.
FHINV-Whatchtower...Monsters are spawning mainly from one valley and are not moving at your base.
I wonder that is there players defend and attack points if you give them order to attack or defend the base.
And louder sounds to some new weapons...
After you defeat the final wave of monsters, you must also have to complete a small number of objectives. Example: In FHINV-Mansion2 the large krall appears and you must defeat him(simple objective).
In FHINV-Scorcher you first have to reach the missing energy core and then go to your base so yu can transport it back in top of the ship and also 'rescue' some peope appeared in the flooded builidng(that one in front-right of the ship, the doors would open, harder objective).
In the meantime monster are still coming for you. And some costumise placed monsters too.
Maybe that wasn't pretty clear but I hope you still understand.
About some bugs or suggestion in maps...
FHINV-Mansion...Please add some walls in the building.
FHINV-Scorcher(my faforite FHINV map)...Add please some road path nodes and some additional path nodes because some of the monsters cannot move to your base from anywhere because there are no path nodes around their spawning points. In addition, I found out that if you used the ships main guns, the second use will reload them instantly. In the meantime the ship door turrets(controlled with the front panels of the ship) are not very useful. If the monsters are close to your ship's door, the side panels would glow much brighter.
FHINV-Goroland...Monsters are spawning only from one arena.
FHINV-Whatchtower...Monsters are spawning mainly from one valley and are not moving at your base.
I wonder that is there players defend and attack points if you give them order to attack or defend the base.
And louder sounds to some new weapons...
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