file convert

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warfang

New Member
Jan 25, 2005
19
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how would i convert a pk3. file to be used in UT99 ?

i heard milkshape but i don't have it... my trail had run out
 

klasnic

ra ra rat Putin!
Jan 24, 2004
3,210
1
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10
Waterford, Ireland
Milkshape's the only program I know of that'll open diverse file formats letting you convert for import to Unreal. If I hear of another I'll post here but I don't think there is unless there's some kind of plugin for 3DStudio or Maya ;)
 
Last edited:

-Tj-

New Member
Nov 30, 2004
268
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They are zips, and once opened they can be extracted and opened in MilkShape. Once you get there you'll have to rearrange the parts (if they're separated, like Quake 3 files) then re-texture them with the textures in the .pk3 file. Then you'd have to re-weight them to UTXX skeletons and export them. I don't think it'd be difficult if you know what you're doing (weighting is undoubtedly the most difficult part), and I doubt it'd be even too time consuming. The main thing is if you're doing a port, get the original artist's permission first, or else don't release it.
 

warfang

New Member
Jan 25, 2005
19
0
0
-Tj- said:
They are zips, and once opened they can be extracted and opened in MilkShape. Once you get there you'll have to rearrange the parts (if they're separated, like Quake 3 files) then re-texture them with the textures in the .pk3 file. Then you'd have to re-weight them to UTXX skeletons and export them. I don't think it'd be difficult if you know what you're doing (weighting is undoubtedly the most difficult part), and I doubt it'd be even too time consuming. The main thing is if you're doing a port, get the original artist's permission first, or else don't release it.


if i got permissoin...could someone here port them for me ?

there is too i wish to be done...inu-yasha and a Covenant Elite