Hi Inf Team,
I hope you don't take suggestions from other games as insults, it is just that some games have really good ideas, and we want our favourite mod to be a combination of the best!
That being said, let me continue:..
As I've said before, Soldier of Fortune was absolutely the most immersively realistic single-player FPS experience you can buy right now because of a lot of combinations of real-life elements. Let me list them:
1) You travel to different countries like Iraq, Japan, Siberia and the enemies/PA system talks in the appropriate language! Just having this greatly increases the realism!!
Application: Can we have maps with Iraqi architecture, Japanese architecture or what-have-you. I'm kinda sick of shooting in NYC or some back-yard fort.
Multi-Language speech might be difficult I know, so this is just a far-off suggestion.
2) The main hero, John Mullins, a real-life 'consultant' in mercenary activities reloads weapons with commando efficiency and shoots ambidextrously (he switches hands when peering around a wall on the left - it's cool to see).
Application: like HL, Quake, Rogue Spear, Swat3 and UT itself, I find the reload animation rather amateurish in comparison. If you have the means - play Soldier of Fortune for the best military ideas - the way John Mullins reloads is brilliant - he does it in 1 second - and just seeing it is a kick. If Inf can have more professional reloading animation, that would be brill!
Also, can we have skins that mirror real-life soldiers more? In the background of Inf's website, we see the silhouette of a soldier with a hat - that is a start! Also some skins of soldiers from other countries. Is it just me, or do other people also want a hand at fragging some Russian soldiers, some German Border Commandoes, or some Lebanese Terrorists??
3) When you shoot enemies, they do the machine gun dance, and react appropriately when shot in different parts of the body.
Application: this one is probably impossible for the scope required, but like I said, it is a WISH-list.
I tell you, you have NOT played a FPS until you see the effect. When you see for the FIRST time in any FPS, an enemy jump up and down when you shoot him in the foot or clutch his throat when you shoot him there - it is the most realistic thing you've ever seen. It really feels like you're watching a movie rather than playing a game - it is that realistic. When you blow off a leg, you see the bone; when you shoot a shotgun in the guts, you see intestines; when you shoot a machine gun, they do the familiar jiggle you see in the movies. All of a sudden, a sniper head-shot does not automatically become the priority target - try sniping at the groin! The response is immensely realistic!
After playing this, and then playing another FPS the difference is immediately apparent and other FPS suddenly become fake-looking. It really DOES change your mind about how a FPS should look and is probably the next generation in realism. My point is, if Inf can somehow incorporate just a fraction of this realism, I think it will make it stand-out in the crowd. Very difficult, I know, working with the UT engine.
How it might be done is this: limbs can be blown off, the model will show an appropriate response when shot. It is really silly how you can fire away with a machine-gun, and the model will just run around as if he's bullet-proof. It doesn't have to be complex, but just show that at least when he's shot - he feels pain! I assure you, the visual effect vastly increases the realism. You will NEVER understand until you play a game that actually demonstrates this.
Some models might do other gestures too, like pointing when an order has been given out or something like that. It would be good to watch a character doing something human-like.
--------
Finally I'd like to suggest something that Inf can improve in general: Bot AI. I would like to see more botd shooting using cover and less kamakazi attacks.
Also - can we have DEAFNESS?? If a bomb explodes near you, you ought to have a moment of being deaf, and even stunned for a while - now that's realism!!
thanks for reading!
AJY
Don't frag me, love me.
[This message was edited by ajy on May 22, 2000 at 23:56.]
I hope you don't take suggestions from other games as insults, it is just that some games have really good ideas, and we want our favourite mod to be a combination of the best!
That being said, let me continue:..
As I've said before, Soldier of Fortune was absolutely the most immersively realistic single-player FPS experience you can buy right now because of a lot of combinations of real-life elements. Let me list them:
1) You travel to different countries like Iraq, Japan, Siberia and the enemies/PA system talks in the appropriate language! Just having this greatly increases the realism!!
Application: Can we have maps with Iraqi architecture, Japanese architecture or what-have-you. I'm kinda sick of shooting in NYC or some back-yard fort.
Multi-Language speech might be difficult I know, so this is just a far-off suggestion.
2) The main hero, John Mullins, a real-life 'consultant' in mercenary activities reloads weapons with commando efficiency and shoots ambidextrously (he switches hands when peering around a wall on the left - it's cool to see).
Application: like HL, Quake, Rogue Spear, Swat3 and UT itself, I find the reload animation rather amateurish in comparison. If you have the means - play Soldier of Fortune for the best military ideas - the way John Mullins reloads is brilliant - he does it in 1 second - and just seeing it is a kick. If Inf can have more professional reloading animation, that would be brill!
Also, can we have skins that mirror real-life soldiers more? In the background of Inf's website, we see the silhouette of a soldier with a hat - that is a start! Also some skins of soldiers from other countries. Is it just me, or do other people also want a hand at fragging some Russian soldiers, some German Border Commandoes, or some Lebanese Terrorists??
3) When you shoot enemies, they do the machine gun dance, and react appropriately when shot in different parts of the body.
Application: this one is probably impossible for the scope required, but like I said, it is a WISH-list.
I tell you, you have NOT played a FPS until you see the effect. When you see for the FIRST time in any FPS, an enemy jump up and down when you shoot him in the foot or clutch his throat when you shoot him there - it is the most realistic thing you've ever seen. It really feels like you're watching a movie rather than playing a game - it is that realistic. When you blow off a leg, you see the bone; when you shoot a shotgun in the guts, you see intestines; when you shoot a machine gun, they do the familiar jiggle you see in the movies. All of a sudden, a sniper head-shot does not automatically become the priority target - try sniping at the groin! The response is immensely realistic!
After playing this, and then playing another FPS the difference is immediately apparent and other FPS suddenly become fake-looking. It really DOES change your mind about how a FPS should look and is probably the next generation in realism. My point is, if Inf can somehow incorporate just a fraction of this realism, I think it will make it stand-out in the crowd. Very difficult, I know, working with the UT engine.
How it might be done is this: limbs can be blown off, the model will show an appropriate response when shot. It is really silly how you can fire away with a machine-gun, and the model will just run around as if he's bullet-proof. It doesn't have to be complex, but just show that at least when he's shot - he feels pain! I assure you, the visual effect vastly increases the realism. You will NEVER understand until you play a game that actually demonstrates this.
Some models might do other gestures too, like pointing when an order has been given out or something like that. It would be good to watch a character doing something human-like.
--------
Finally I'd like to suggest something that Inf can improve in general: Bot AI. I would like to see more botd shooting using cover and less kamakazi attacks.
Also - can we have DEAFNESS?? If a bomb explodes near you, you ought to have a moment of being deaf, and even stunned for a while - now that's realism!!
thanks for reading!
AJY
Don't frag me, love me.
[This message was edited by ajy on May 22, 2000 at 23:56.]