1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

FHI-HillFort][

Discussion in 'General mod talk' started by T-1, Dec 26, 2004.

  1. T-1

    T-1 DFGHIDFJ

    Joined:
    Jun 9, 2004
    Messages:
    70
    Likes Received:
    0
    I made a HillFort][. I was going to release it yesterday, but then I decided hey, wait a minute, maybe I should play it one more time just to make sure everything's right, and I ended up finding half the staticmeshes floating about 6 inches off the ground. :lol:

    Major changes from the original:
    - No Glingor
    - No Ion Plasma Tank
    - Terrain retextured to be all destroyed and barren wastelandish
    - A bunch of wrecked vehicles everywhere (good things to hide behind (I also figured out you can actually crawl into the wrecked hellbender and hide inside of it.)
    - The sniper tower has fallen over
    - The area that had the minelayer in the original is now also a place where the monsters spawn.
    - Terrain changes
    - No more jump pads on the ridge
    - No more metal fences where the walls are broken
    - I added a bunker
    - Different weapons
    - No more bridge to landing pad
    - No more healing on landing pad
    - I added a platform attached to the wall so you can stand on the wall and snipe
    - Pickups changed around
    - Leaves on most of the trees removed
    - There's a trench you can hide in.
    - The area where the BS69 used to be is gone.
    - different skybox
    - different music
    - some other stuff.

    So. I guess in a way this is a Christmas present to everyone who plays FHI, though late by one day. And could the FH people please put in FHIv4? thanks.

    Download it here: http://blacknoise.f2o.org/unrealenginestuff/fhi-hillfort2.zip

    Merry Christmas,
    T1
     
    Last edited: Dec 26, 2004
  2. Parser

    Parser Hello

    Joined:
    May 7, 2002
    Messages:
    1,531
    Likes Received:
    0
    This is definitely going in v4. :)

    Funny though, cause I started work on FHI-WreckedHillfort, which was midnight-based, but this is a much better re-take on Hillfort. Thanks for doing it, T1. :)
     
  3. DeathAdder

    DeathAdder a.k.a. LightBringer

    Joined:
    Jul 8, 2001
    Messages:
    351
    Likes Received:
    0
    Parser, I may have a map to include in v4 too. FHI-Floor. Beta1 is on my server, but plan to make more additions/fixes/etc. oh, I will limit or put long delay on the redeemer panel thing too.
     
  4. T-1

    T-1 DFGHIDFJ

    Joined:
    Jun 9, 2004
    Messages:
    70
    Likes Received:
    0
    Yay.

    Thanks.

    No need to thank me. You and Icedude did most of the work on Hillfort anyway.
     

Share This Page